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Virtual reality

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Discourses Across Periods Of Time, Amanda Raquel Moreno Dec 2023

Discourses Across Periods Of Time, Amanda Raquel Moreno

Theses

This literature review explores the revolutionary effect of generative artificial intelligence (AI) and virtual reality (VR) on digital art history, specifically concentrating on their capacity to enable dialogical exchanges with historical figures and deepen the understanding of artworks. This study considers the current state of research, detecting key methodologies, areas of improvement, and possible challenges and ethical concerns. The example historical figure used in this analysis is the iconic Mexican artist Frida Kahlo. Kahlo’s refusal to correspond to a specific artistic style makes her an ideal subject for generative AI and VR-based investigation, offering fresh insights into her work. The …


The Effects Of Primary And Secondary Task Workloads On Cybersickness In Immersive Virtual Active Exploration Experiences, Rohith Venkatakrishnan Aug 2023

The Effects Of Primary And Secondary Task Workloads On Cybersickness In Immersive Virtual Active Exploration Experiences, Rohith Venkatakrishnan

All Dissertations

Virtual reality (VR) technology promises to transform humanity. The technology enables users to explore and interact with computer-generated environments that can be simulated to approximate or deviate from reality. This creates an endless number of ways to propitiously apply the technology in our lives. It follows that large technological conglomerates are pushing for the widespread adoption of VR, financing the creation of the Metaverse - a hypothetical representation of the next iteration of the internet.

Even with VR technology's continuous growth, its widespread adoption remains long overdue. This can largely be attributed to an affliction called cybersickness, an analog to …


Accessible Virtual Reality For Older Adults, Aaron Gluck May 2023

Accessible Virtual Reality For Older Adults, Aaron Gluck

All Dissertations

Virtual reality (VR) has grown significantly since the commercial release of the Oculus Rift in March 2016. This growth accelerated during the COVID-19 pandemic, revolutionizing how individuals and businesses work, socialize, exercise, and stay entertained. However, commercial VR systems are not designed to be accessible to people with disabilities. While researchers have explored aspects of VR accessibility for people with disabilities, there is minimal research on accessible VR for older adults. Older adults (65+) self-report the highest rate of disabilities which may result in VR accessibility barriers, making this the ideal group to study the accessibility of VR.

This dissertation …


Assessing The Effect Of Interactivity On Virtual Reality Second Language Learning, Christene Harris May 2022

Assessing The Effect Of Interactivity On Virtual Reality Second Language Learning, Christene Harris

Theses and Dissertations

Virtual Reality (VR) being used as a helpful tool in language education is widely supported by the current literature. It can provide a variety of stimulating scenarios that keep learner engagement high. The use of VR for language learning is a research area that has shown promise in recent years. This makes it necessary for further research to be conducted in the field to determine ways to maximize its potential. This thesis aims to determine if the level of interactivity present in a VR Language Learning Application is a factor that will impact a user's capability to successfully learn a …


Sinusoidal Projection For 360° Image Compression And Triangular Discrete Cosine Transform Impact In The Jpeg Pipeline, Iker Vazquez Lopez May 2022

Sinusoidal Projection For 360° Image Compression And Triangular Discrete Cosine Transform Impact In The Jpeg Pipeline, Iker Vazquez Lopez

Boise State University Theses and Dissertations

The equirectangular projection is commonly used to store and transmit 360' images. However, using the equirectangular projection to store and transmit 360° images is not efficient due to its natural topographic redundancy. To generate the 360° image, captured pixels that form a spherical point cloud in the 3D space are projected onto a 2D plane using the equirectangular projection; generating redundant pixels in the process. These extra pixels in the image add extra memory requirements that have low impact in the final image quality. This dissertation presents results of research into the compression of 360° spherical imagery. It examines and …


The Impact Of Visual Feedback And Control Configuration On Pilot-Aircraft Interface Using Head Tracking Technology, Christopher M. Arnold Mar 2022

The Impact Of Visual Feedback And Control Configuration On Pilot-Aircraft Interface Using Head Tracking Technology, Christopher M. Arnold

Theses and Dissertations

Traditional control mechanisms restrict human input on the displays in 5th generation aircraft. This research explored methods for enhancing pilot interaction with large, information dense cockpit displays; specifically, the effects of visual feedback and control button configuration when augmenting cursor control with head tracking technology. Previous studies demonstrated that head tracking can be combined with traditional cursor control to decrease selection times but can increase pilot mental and physical workload. A human subject experiment was performed to evaluate two control button configurations and three visual feedback conditions. A Fitts Law analysis was performed to create predictive models of selection time …


The Application Of Virtual Reality In Firefighting Training, Dylan A. Gagnon Mar 2022

The Application Of Virtual Reality In Firefighting Training, Dylan A. Gagnon

Theses and Dissertations

Immersive simulations such as virtual reality is becoming more prevalent for use in training environments for many professions. United States Air Force firefighters may benefit from incorporating VR technology into their training program to increase organizational commitment, job satisfaction, self-efficacy, and job performance. With implementing a new training platform, it is also important to understand the relationship between these variables and the perceived benefits and efficacy of the VR training, which has not yet been studied in previous research. This study addresses this issue by gathering data from fire departments currently fielding a VR fire training platform.


Utilization Of Virtual Reality For General Education Purposes, Amit Lal Jan 2022

Utilization Of Virtual Reality For General Education Purposes, Amit Lal

University of the Pacific Theses and Dissertations

The use of Virtual Reality (VR) in a variety of professional, military, governmental, and educational fields has continued to expand over the past several decades, and the recent Covid-19 pandemic has brought attention to this field. This study surveys 154 college students over 23 questions that include various demographics that can be used to look for discriminators, multiple-choice VR-related questions, as well as a few free-form questions about use of VR in learning environments. The students’ experience with, interest in, and thoughts on how to best use VR vary considerably. The Covid-19 pandemic is found to have limited impact thus …


The Design, Development, And Determination Of A Virtual Reality Classroom, Victoria Alexxis Reddington Jan 2021

The Design, Development, And Determination Of A Virtual Reality Classroom, Victoria Alexxis Reddington

Electronic Theses and Dissertations

The COVID-19 pandemic has radically changed the way students learn and engage with their peers and instructors. Likewise, instructors have had to quickly transform their course materials to suit the online classroom format. Results from a survey of students and instructors at the University of Denver revealed that perceived levels of learning and collaboration were lessened with the transition to online learning. Moreover, the sense of presence in an educational atmosphere with other individuals was reported to be significantly stronger in a real physical classroom, as compared to an online classroom. This thesis therefore seeks to provide a new, alternative …


Empathetic Computing For Inclusive Application Design, Kenny Choo Tsu Wei Dec 2018

Empathetic Computing For Inclusive Application Design, Kenny Choo Tsu Wei

Dissertations and Theses Collection (Open Access)

The explosive growth of the ecosystem of personal and ambient computing de- vices coupled with the proliferation of high-speed connectivity has enabled ex- tremely powerful and varied mobile computing applications that are used every- where. While such applications have tremendous potential to improve the lives of impaired users, most mobile applications have impoverished designs to be inclusive– lacking support for users with specific disabilities. Mobile app designers today haveinadequate support to design existing classes of apps to support users with specific disabilities, and more so, lack the support to design apps that specifically target these users. One way to resolve …


Virtual Reality As Navigation Tool: Creating Interactive Environments For Individuals With Visual Impairments, Nick Murphy Nov 2018

Virtual Reality As Navigation Tool: Creating Interactive Environments For Individuals With Visual Impairments, Nick Murphy

Master of Science in Computer Science Theses

Research into the creation of assistive technologies is increasingly incorporating the use of virtual reality experiments. One area of application is as an orientation and mobility assistance tool for people with visual impairments. Some of the challenges are developing useful knowledge of the user’s surroundings and effectively conveying that information to the user. This thesis examines the feasibility of using virtual environments conveyed via auditory feedback as part of an autonomous mobility assistance system. Two separate experiments were conducted to study key aspects of a potential system: navigation assistance and map generation. The results of this research include mesh models …


Designing Interactive Virtual Environments With Feedback In Health Applications., Yi Li May 2018

Designing Interactive Virtual Environments With Feedback In Health Applications., Yi Li

Electronic Theses and Dissertations

One of the most important factors to influence user experience in human-computer interaction is the user emotional reaction. Interactive environments including serious games that are responsive to user emotions improve their effectiveness and user satisfactions. Testing and training for user emotional competence is meaningful in healthcare field, which has motivated us to analyze immersive affective games using emotional feedbacks. In this dissertation, a systematic model of designing interactive environment is presented, which consists of three essential modules: affect modeling, affect recognition, and affect control. In order to collect data for analysis and construct these modules, a series of experiments were …


Designing In-Headset Authoring Tools For Virtual Reality Video, Cuong Nguyen Dec 2017

Designing In-Headset Authoring Tools For Virtual Reality Video, Cuong Nguyen

Dissertations and Theses

Virtual Reality (VR) video is emerging as a new art form. Viewing VR video requires wearing the VR headset to fully experience the immersive surrounding of the content. However, the novel viewing experience of VR video creates new challenges and requirements for conventional video authoring tools, which were designed mainly for working with normal video on a desktop display. Designing effective authoring tools for VR video requires intuitive video interfaces specific to VR.

This dissertation develops new workflows and systems that enable filmmakers to create and improve VR video while fully immersed in a VR headset. We introduce a series …


Using Virtual Reality To Improve Sitting Balance, Alice Kay Barnes Dec 2017

Using Virtual Reality To Improve Sitting Balance, Alice Kay Barnes

MSU Graduate Theses

This thesis focuses on using virtual reality (VR) to enhance sitting balance and core strength. It is a study in how to create a VR exercise program which is interesting enough to keep players/patients motivated, but comfortable to play and not overwhelming to the senses. The software used for this study was written with the hope that a later version of it might be used with occupational/physical therapy patients one day. For this master’s thesis, the initial testing has been done with healthy volunteers. The software incorporates what developers know thus far about designing for VR, and it is hoped …


Feasibility Of Using Virtual Reality In Requirements Elicitation Process, Aman Bhimani Nov 2017

Feasibility Of Using Virtual Reality In Requirements Elicitation Process, Aman Bhimani

Master of Science in Software Engineering Theses

Contemporary Virtual Reality (VR) technologies offer an increasing number of functionalities including head-mounted displays (HMD), haptic and sound feedback, as well as motion tracking. This gives us the opportunity to leverage the immersive power offered by these technologies in the context of requirements elicitation, especially to surface those requirements that cannot be expressed via traditional techniques such as interviews and focus groups. The goal of this thesis is to survey uses of VR in requirements engineering, and to describe a method of elicitation using VR as a tool.

To validate the methodology, a research plan is developed with a strong …


Editable View Optimized Tone Mapping For Viewing High Dynamic Range Panoramas On Head Mounted Display, Yuan Li Aug 2017

Editable View Optimized Tone Mapping For Viewing High Dynamic Range Panoramas On Head Mounted Display, Yuan Li

Boise State University Theses and Dissertations

Head mounted displays are characterized by relatively low resolution and low dynamic range. These limitations significantly reduce the visual quality of photo-realistic captures on such displays. This thesis presents an interactive view optimized tone mapping technique for viewing large sized high dynamic range panoramas up to 16384 by 8192 on head mounted displays. This technique generates a separate file storing pre-computed view-adjusted mapping function parameters. We define this technique as ToneTexture. The use of a view adjusted tone mapping allows for expansion of the perceived color space available to the end user. This yields an improved visual appearance of …


Distance Perception In Virtual Environment Through Head-Mounted Displays, Bochao Li Jan 2017

Distance Perception In Virtual Environment Through Head-Mounted Displays, Bochao Li

Dissertations, Master's Theses and Master's Reports

Head-mounted displays (HMDs) are popular and affordable wearable display devices which facilitate immersive and interactive viewing experience. Numerous studies have reported that people typically underestimate distances in HMDs.

This dissertation describes a series of research experiments that examined the influence of FOV and peripheral vision on distance perception in HMDs and attempts to provide useful information to HMD manufacturers and software developers to improve perceptual performance of HMD-based virtual environments.

This document is divided into two main parts. The first part describes two experiments that examined distance judgments in Oculus Rift HMDs. Unlike numerous studies found significant distance compression, our …


Improving Everyday Computing Tasks With Head-Mounted Displays, James Walker Jan 2017

Improving Everyday Computing Tasks With Head-Mounted Displays, James Walker

Dissertations, Master's Theses and Master's Reports

The proliferation of consumer-affordable head-mounted displays (HMDs) has brought a rash of entertainment applications for this burgeoning technology, but relatively little research has been devoted to exploring its potential home and office productivity applications. Can the unique characteristics of HMDs be leveraged to improve users’ ability to perform everyday computing tasks? My work strives to explore this question.

One significant obstacle to using HMDs for everyday tasks is the fact that the real world is occluded while wearing them. Physical keyboards remain the most performant devices for text input, yet using a physical keyboard is difficult when the user can’t …


Towards Understanding And Developing Virtual Environments To Increase Accessibilities For People With Visual Impairments, Miao Dong Jul 2016

Towards Understanding And Developing Virtual Environments To Increase Accessibilities For People With Visual Impairments, Miao Dong

Master of Science in Computer Science Theses

The primary goal of this research is to investigate the possibilities of utilizing audio feedback to support effective Human-Computer Interaction Virtual Environments (VEs) without visual feedback for people with Visual Impairments. Efforts have been made to apply virtual reality (VR) technology for training and educational applications for diverse population groups, such as children and stroke patients. Those applications had already shown effects of increasing motivations, providing safer training environments and more training opportunities. However, they are all based on visual feedback. With the head related transfer functions (HRTFs), it is possible to design and develop considerably safer, but diversified training …


Vizlab: The Design And Implementation Of An Immersive Virtual Environment System Using Game Engine Technology And Open Source Software, Moises D. Carrillo May 2013

Vizlab: The Design And Implementation Of An Immersive Virtual Environment System Using Game Engine Technology And Open Source Software, Moises D. Carrillo

Theses and Dissertations - UTB/UTPA

Virtual Reality (VR) is a term used to describe computer-simulated environments that can immerse users in a real or unreal world. Immersive systems are an essential component when experiencing virtual environments. Developing VR applications is time-consuming, and developers use many resources in creating VR applications. The separate components require integration, and the challenges in using public domain open source software present complex software development. The VizLab Virtual Reality System was created to meet these challenges and provide an integrated suite of tools for VR system development. VizLab supports the development of VR applications by using game engine and CAVE system …


A Methodology To Develop A Communication Protocol For Visualizing Simulations In A Collaborative Virtual Reality Environment, Lacey Suzanne Duckworth May 2011

A Methodology To Develop A Communication Protocol For Visualizing Simulations In A Collaborative Virtual Reality Environment, Lacey Suzanne Duckworth

Dissertations

In the technology field, simulations and collaborative virtual reality environments (CVREs) are not generally combined because it is complicated to develop large scale simulations within CVREs. The complexity of combining these two technologies in order to form a better form of visualization stems from the lack of a methodology to help derive these scalable simulations. Simulations require very complex calculations that the CVRE cannot perform as it is overloaded in calculations for the maintenance and stability of the environment itself. Since the simulation cannot be held within the CVRE, the solution is to move the simulation external to the CVRE …


Modeling Human Group Behavior In Virtual Worlds, Fahad Shah Jan 2011

Modeling Human Group Behavior In Virtual Worlds, Fahad Shah

Electronic Theses and Dissertations

Virtual worlds and massively-multiplayer online games are rich sources of information about large-scale teams and groups, offering the tantalizing possibility of harvesting data about group formation, social networks, and network evolution. They provide new outlets for human social interaction that differ from both face-to-face interactions and non-physically-embodied social networking tools such as Facebook and Twitter. We aim to study group dynamics in these virtual worlds by collecting and analyzing public conversational patterns of users grouped in close physical proximity. To do this, we created a set of tools for monitoring, partitioning, and analyzing unstructured conversations between changing groups of participants …


An Open Source Infrastructure For 3d Virtual Worlds, Amita Kale Jan 2011

An Open Source Infrastructure For 3d Virtual Worlds, Amita Kale

Theses Digitization Project

This project is the fourth iteration of Geng. The main purpose of this iteration is to re-structure and enhance the Geng library. Geng is an ongoing project at the School of Computer Science and Engineering at California State University San Bernardino. Geng is derived from the words "Game" and "Engine". Geng is a platform independent library that can be used to construct 3D virtual worlds.


Visuohaptic Simulation Of A Borescope For Aircraft Engine Inspection, Deepak Vembar Dec 2009

Visuohaptic Simulation Of A Borescope For Aircraft Engine Inspection, Deepak Vembar

All Dissertations

Consisting of a long, fiber optic probe containing a small CCD camera controlled by hand-held articulation interface, a video borescope is used for remote visual inspection of hard to reach components in an aircraft. The knowledge and psychomotor skills, specifically the hand-eye coordination, required for effective inspection are hard to acquire through limited exposure to the borescope in aviation maintenance schools. Inexperienced aircraft maintenance technicians gain proficiency through repeated hands-on learning in the workplace along a steep learning curve while transitioning from the classroom to the workforce.
Using an iterative process combined with focused user evaluations, this dissertation details the …


Rapid Prototyping For Virtual Environments, Emre Baydogan Jan 2008

Rapid Prototyping For Virtual Environments, Emre Baydogan

Electrical & Computer Engineering Theses & Dissertations

Development of Virtual Environment (VE) applications is challenging where application developers are required to have expertise in the target VE technologies along with the problem domain expertise. New VE technologies impose a significant learning curve to even the most experienced VE developer. The proposed solution relies on synthesis to automate the migration of a VE application to a new unfamiliar VE platform/technology. To solve the problem, the Common Scene Definition Framework (CSDF) is developed, that serves as a superset/model representation of the target virtual world. Input modules are developed to populate the framework with the capabilities of the virtual world …


A Data Model For Exploration Of Temporal Virtual Reality Geographic Information Systems, Jorge Alberto Prado De Campos Aug 2004

A Data Model For Exploration Of Temporal Virtual Reality Geographic Information Systems, Jorge Alberto Prado De Campos

Electronic Theses and Dissertations

Geographic information systems deal with the exploration, analysis, and presentation of geo-referenced data. Virtual reality is a type of human-computer interface that comes close to the way people perceive information in the real world. Thus, virtual reality environments become the natural paradigm for extending and enhancing the presentational and exploratory capability of GIs applications in both the spatial and temporal domains. The main motivation of this thesis is the lack of a framework that properly supports the exploration of geographic information in a multi-dimensional and multi-sensorial environment (i.e., temporal virtual reality geographic information systems). This thesis introduces a model for …


Fast Scalable Visualization Techniques For Interactive Billion-Particle Walkthrough, Xinlian Liu Jan 2002

Fast Scalable Visualization Techniques For Interactive Billion-Particle Walkthrough, Xinlian Liu

LSU Doctoral Dissertations

This research develops a comprehensive framework for interactive walkthrough involving one billion particles in an immersive virtual environment to enable interrogative visualization of large atomistic simulation data. As a mixture of scientific and engineering approaches, the framework is based on four key techniques: adaptive data compression based on space-filling curves, octree-based visibility and occlusion culling, predictive caching based on machine learning, and scalable data reduction based on parallel and distributed processing. In terms of parallel rendering, this system combines functional parallelism, data parallelism, and temporal parallelism to improve interactivity. The visualization framework will be applicable not only to material simulation, …


The Design Of 3d Cyberspace As User Interface: Advantages And Limitations, Maria Borisovna Quick Jan 2001

The Design Of 3d Cyberspace As User Interface: Advantages And Limitations, Maria Borisovna Quick

Theses : Honours

Virtual reality propagandists, technologists and the Internet community have long debated the issue of the usability of online three-dimensional (3D) environments. A lot of work was published about the benefits of 3D spaces for human-computer interaction and information visualisation due to their realism (Anders, Kalawsky, Crossley, Davies, McGrath, Rejman-Greene, 1998, Hamit, 1993, Heim, 1992, Aukstakalnis, Blatner, Roth, 1992). This topic also receives continuous industry support including standardisation of Virtual Reality Modeling Language ( VRML, VRML Consortium, 1997) and the more recent Macromedia & Intel alliance "to bring web 3D to the mainstream" (200 1, Intel Corporation). The actual implementation …


Pathfinding In Vrml, Jason Richard Pearce Jan 1998

Pathfinding In Vrml, Jason Richard Pearce

Theses : Honours

Virtual Reality Modelling Language (VRML) is a scene description language which describes three dimensional (3D) space to a computer. Thus the three axis of space that is inherent in our dimension X Y and Z is represented inside a computer. To many people VRML represents a new beginning for the World Wide Web (WWW) because it behaves more like the real world. VRML is experimental, interactive, continuous and of course, three dimensional. Algorithms in computing have been designed for 2D problem solving and this does not necessarily translate to problem solving on a 3D level. The aim of this project …


Requirements, Design And Prototype Of A Virtual User Interface For The Afit Virtual Spaceplane, John M. Lewis Dec 1997

Requirements, Design And Prototype Of A Virtual User Interface For The Afit Virtual Spaceplane, John M. Lewis

Theses and Dissertations

The United States Air Force is evaluating the feasibility of designing a military spaceplane capable of accomplishing military objectives from a low earth orbit and atmospheric flight regimes. Current efforts are involved in determining the scientific, operational, and budgetary constraints associated with this concept. This thesis looks at the exploration of new interface techniques associated with the design of a virtual spaceplane and is a subset of the overall virtual spaceplane effort which will assist researchers in determining the feasibility of a military spaceplane. Interface techniques are integrated into a virtual user interface that is designed to accommodate expected operations …