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An Exploration Of Procedural Methods In Game Level Design, Hector Salinas May 2024

An Exploration Of Procedural Methods In Game Level Design, Hector Salinas

Computer Science and Computer Engineering Undergraduate Honors Theses

Video games offer players immersive experiences within intricately crafted worlds, and the integration of procedural methods in game level designs extends this potential by introducing dynamic, algorithmically generated content that could stand on par with handcrafted environments. This research highlights the potential to provide players with engaging experiences through procedural level generation, while potentially reducing development time for game developers.

Through a focused exploration on two-dimensional cave generation techniques, this paper aims to provide efficient solutions tailored to this specific environment. This exploration encompasses several procedural generation methods, including Midpoint Displacement, Random Walk, Cellular Automata, Perlin Worms, and Binary Space …


The Quantitative Analysis And Visualization Of Nfl Passing Routes, Sandeep Chitturi May 2024

The Quantitative Analysis And Visualization Of Nfl Passing Routes, Sandeep Chitturi

Computer Science and Computer Engineering Undergraduate Honors Theses

The strategic planning of offensive passing plays in the NFL incorporates numerous variables, including defensive coverages, player positioning, historical data, etc. This project develops an application using an analytical framework and an interactive model to simulate and visualize an NFL offense's passing strategy under varying conditions. Using R-programming and data management, the model dynamically represents potential passing routes in response to different defensive schemes. The system architecture integrates data from historical NFL league years to generate quantified route scores through designed mathematical equations. This allows for the prediction of potential passing routes for offensive skill players in response to the …


Exploring Decentralized Computing Using Solid And Ipfs For Social Media Applications, Pranav Balasubramanian Natarajan May 2024

Exploring Decentralized Computing Using Solid And Ipfs For Social Media Applications, Pranav Balasubramanian Natarajan

Computer Science and Computer Engineering Undergraduate Honors Theses

As traditional centralized social media platforms face growing concerns over data privacy, censorship, and lack of user control, there has been an increasing interest in decentralized alternatives. This thesis explores the design and implementation of a decentralized social media application by integrating two key technologies: Solid and the InterPlanetary File System (IPFS). Solid, led by Sir Tim Berners-Lee, enables users to store and manage their personal data in decentralized "Pods," giving them ownership over their digital identities. IPFS, a peer-to-peer hypermedia protocol, facilitates decentralized file storage and sharing, ensuring content availability and resilience against censorship. By leveraging these technologies, the …


An In-Network Approach For Pmu Missing Data Recovery With Data Plane Programmability, Jack Norris May 2024

An In-Network Approach For Pmu Missing Data Recovery With Data Plane Programmability, Jack Norris

Computer Science and Computer Engineering Undergraduate Honors Theses

Phasor measurement unit (PMU) systems often experience unavoidable missing and erroneous measurements, which undermine power system observability and operational effectiveness. Traditional solutions for recovering missing PMU data employ a centralized approach at the control center, resulting in lengthy recovery times due to data transmission and aggregation. In this work, we leverage P4-based programmable networks to expedite missing data recovery. Our approach utilizes the data plane programmability offered by P4 to present an in-network solution for PMU data recovery. We establish a data-plane pipeline on P4 switches, featuring a customized PMU protocol parser, a missing data detection module, and an auto-regressive …