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Technological University Dublin

Perception

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Human Or Robot?: Investigating Voice, Appearance And Gesture Motion Realism Of Conversational Social Agents, Ylva Ferstl, Sean Thomas, Cédric Guiard, Cathy Ennis, Rachel Mcdonnell Sep 2021

Human Or Robot?: Investigating Voice, Appearance And Gesture Motion Realism Of Conversational Social Agents, Ylva Ferstl, Sean Thomas, Cédric Guiard, Cathy Ennis, Rachel Mcdonnell

Conference papers

Research on creation of virtual humans enables increasing automatization of their behavior, including synthesis of verbal and nonverbal behavior. As the achievable realism of different aspects of agent design evolves asynchronously, it is important to understand if and how divergence in realism between behavioral channels can elicit negative user responses. Specifically, in this work, we investigate the question of whether autonomous virtual agents relying on synthetic text-to-speech voices should portray a corresponding level of realism in the non-verbal channels of motion and visual appearance, or if, alternatively, the best available realism of each channel should be used. In two perceptual …


Empowering Qualitative Research Methods In Education With Artificial Intelligence, Luca Longo Jan 2020

Empowering Qualitative Research Methods In Education With Artificial Intelligence, Luca Longo

Conference papers

Artificial Intelligence is one of the fastest growing disciplines, disrupting many sectors. Originally mainly for computer scientists and engineers, it has been expanding its horizons and empowering many other disciplines contributing to the development of many novel applications in many sectors. These include medicine and health care, business and finance, psychology and neuroscience, physics and biology to mention a few. However, one of the disciplines in which artificial intelligence has not been fully explored and exploited yet is education. In this discipline, many research methods are employed by scholars, lecturers and practitioners to investigate the impact of different instructional approaches …


Robot Perception Errors And Human Resolution Strategies In Situated Human-Robot Dialogue, Niels Schütte, Brian Mac Namee, John D. Kelleher Jan 2017

Robot Perception Errors And Human Resolution Strategies In Situated Human-Robot Dialogue, Niels Schütte, Brian Mac Namee, John D. Kelleher

Articles

Errors in visual perception may cause problems in situated dialogues. We investigated this problem through an experiment in which human participants interacted through a natural language dialogue interface with a simulated robot.We introduced errors into the robot’s perception, and observed the resulting problems in the dialogues and their resolutions.We then introduced different methods for the user to request information about the robot’s understanding of the environment. We quantify the impact of perception errors on the dialogues, and investigate resolution attempts by users at a structural level and at the level of referring expressions.


The Role Of Perception In Situated Spatial Reference, John D. Kelleher Oct 2016

The Role Of Perception In Situated Spatial Reference, John D. Kelleher

Conference papers

This position paper set out the argument that an interesting avenue of exploration and study of universals and variation in spatial reference is to address this topic in termsa of the universals in human perception and attention and to explore how these universals impact on spatial reference across cultures and languages.


Emotion Capture: Emotionally Expressive Characters For Games, Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel Mcdonnell Jan 2013

Emotion Capture: Emotionally Expressive Characters For Games, Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel Mcdonnell

Conference papers

It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. However, previous work in this area has often examined this sensitivity using extreme examples of facial or body animation. Less is known about how attuned people are at recognizing emotions as they are expressed during conversational communication. In order to determine whether body or facial motion is a better indicator for emotional expression for game characters, we conduct a perceptual experiment using synchronized full-body and facial motion-capture data. We find that people can recognize emotions from either modality alone, but combining facial and body …


Seeing Is Believing: Body Motion Dominates In Multisensory Conversations, Cathy Ennis, Rachel Mcdonnell, Carol O'Sullivan Jan 2010

Seeing Is Believing: Body Motion Dominates In Multisensory Conversations, Cathy Ennis, Rachel Mcdonnell, Carol O'Sullivan

Articles

In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters appear realistic. In this paper, we investigate human sensitivity to audio mismatches (i.e., when individuals’ voices are not matched to their gestures) and visual desynchronization (i.e., when the body motions of the individuals in a group are mis-aligned in time) in virtual human conversers. Using motion capture data from a range of both polite conversations and arguments, we conduct a series of perceptual experiments and determine some factors that contribute to the plausibility …


Talking Bodies: Sensitivity To Desynchronization Of Conversations, Rachel Mcdonnell, Cathy Ennis, Simon Dobbyn, Carol O'Sullivan Jan 2009

Talking Bodies: Sensitivity To Desynchronization Of Conversations, Rachel Mcdonnell, Cathy Ennis, Simon Dobbyn, Carol O'Sullivan

Articles

In this article, we investigate human sensitivity to the coordination and timing of conversational body language for virtual characters. First, we captured the full body motions (excluding faces and hands) of three actors conversing about a range of topics, in either a polite (i.e., one person talking at a time) or debate/argument style. Stimuli were then created by applying the motion-captured conversations from the actors to virtual characters. In a 2AFC experiment, participants viewed paired sequences of synchronized and desynchronized conversations and were asked to guess which was the real one. Detection performance was above chance for both conversation styles …