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Fourth-Dimensional Education In Virtual Reality, Jesse P. Hamlin-Navias Jan 2022

Fourth-Dimensional Education In Virtual Reality, Jesse P. Hamlin-Navias

Senior Projects Spring 2022

This project was driven by an interest in mathematics, visualization, and the budding field of virtual reality. The project aimed to create virtual reality software to allow users to interact and play with three-dimensional representations of four-dimensional objects. The chosen representation was a perspective projection. Much like three-dimensional shapes cast two-dimensional shadows, four-dimensional shapes cast three-dimensional shadows. Users of the software developed in this project could interact and experiment with these three-dimensional shadows using hand controlled inputs. The hypothesis put forward is that virtual reality is currently the best medium to teach three-dimensional and four-dimensional geometry.