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Growing Up Online: Some Myths And Facts About Children's Digital Lives In Ireland Today, Brian O'Neill
Growing Up Online: Some Myths And Facts About Children's Digital Lives In Ireland Today, Brian O'Neill
Conference Papers
Digital technologies and the widespread adoption of the internet have given rise to an unprecedented social transformation that is having a profound impact on childhood today. While debate continues on the precise nature of its effects and the extent to which we can refer to a distinctly different ‘digital’ generation, there is growing consensus that the centrality of new modes of sociality and new ways of communicating online in children’s lives today are shaping new contours of risk and of opportunity. This paper examines some of the myths and the facts about children's use of the internet in Ireland today …
Play And Technology:A Study Of Icts In Play Activities Of Irish Children (4-8 And 8-12), Brian O'Neill, Noirin Hayes, Stella Downey
Play And Technology:A Study Of Icts In Play Activities Of Irish Children (4-8 And 8-12), Brian O'Neill, Noirin Hayes, Stella Downey
Conference Papers
Defined in the Ireland’s national play policy as ‘freely chosen, personally directed, intrinsically motivated behaviour that actively engages the child’ (NCO, 2004, p.10), play now more often than not is a technologically-mediated activity. This paper focuses on the role of technology in play and explores the impact of technological change on children’s play activities. Drawing on our study commissioned by Ireland’s National Children’s Office, we present a detailed exploration of the play activities of Irish children, identifying the range of technologies accessed by children and how they are used in their daily play patterns. The project provided children with an …