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Ranking Influential Nodes Of Fake News Spreading On Mobile Social Networks, Yunfei Xing, Xiwei Wang, Fang-Kwei Wang, Yang Shi, Wu He, Haowu Chang Jan 2021

Ranking Influential Nodes Of Fake News Spreading On Mobile Social Networks, Yunfei Xing, Xiwei Wang, Fang-Kwei Wang, Yang Shi, Wu He, Haowu Chang

Information Technology & Decision Sciences Faculty Publications

Online fake news can generate a negative impact on both users and society. Due to the concerns with spread of fake news and misinformation, assessing the network influence of online users has become an important issue. This study quantifies the influence of nodes by proposing an algorithm based on information entropy theory. Dynamic process of influence of nodes is characterized on mobile social networks (MSNs). Weibo (i.e., the Chinese version of microblogging) users are chosen to build the real network and quantified influence of them is analyzed according to the model proposed in this paper. MATLAB is employed to simulate …


Mediated Merchandise, Merchandisable Media: An Introduction, Elizabeth Affuso, Avi Santo Nov 2018

Mediated Merchandise, Merchandisable Media: An Introduction, Elizabeth Affuso, Avi Santo

Communication & Theatre Arts Faculty Publications

There are many reasons why film and media scholars ought to take merchandise seriously. That filmrelated merchandise is a lucrative part of the film business is only a starting point, but still a good place to start. In 2018, character and entertainment licensing accounted for 44.7% of retail sales of licensed merchandise, generating $121.53 billion in sales. [1] [#N1] This earned entertainment companies approximately $6.2 billion in royalties. [2] [#N2] Not surprisingly, five of the top ten licensors are entertainment companies, with Disney positioned at the top with $53 billion in merchandise sales. Universal Studios is ranked 4th ($7.3 billion), …


Flooding In The Media, Jeremy Wheeler Jul 2015

Flooding In The Media, Jeremy Wheeler

July 24, 2015: Communicating Frequent Flooding

No abstract provided.


Introduction: A Game's Study Manifesto, Jason C. Thompson, Marc A. Ouellette Jan 2013

Introduction: A Game's Study Manifesto, Jason C. Thompson, Marc A. Ouellette

English Faculty Publications

In the epigraph to this collection, we return to a foundational text of the western literary canon, Homer’s Odyssey, and see in Penelope’s “bow contest” an illustrative moment in the history of game culture. Having fought in the Trojan War and having survived his ten-year trek home, the weary Odysseus cannot simply show up—the returning hero must rout the odious suitors whom Penelope has forestalled. In order to buy more time for vengeance, Odysseus disguises himself as an old beggar; in order to buy more time for deferral, Penelope creates an unwinnable game: she will marry the suitor able …