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Place-Based Podcasting: From Orality To Electracy In Norfolk, Virginia, Daniel P. Richards, Michael J. Faris (Ed.), Courtney S. Danforth (Ed.), Kyle D. Stedman (Ed.) Jan 2022

Place-Based Podcasting: From Orality To Electracy In Norfolk, Virginia, Daniel P. Richards, Michael J. Faris (Ed.), Courtney S. Danforth (Ed.), Kyle D. Stedman (Ed.)

English Faculty Publications

No abstract provided.


Artists As Assets: Labor And Capital In The Unity Asset Store, D'An Knowles Ball Jan 2022

Artists As Assets: Labor And Capital In The Unity Asset Store, D'An Knowles Ball

English Faculty Publications

The Unity Asset Store sells amateur designers and artists a promise of being able to participate in an idealized, rationalized vision of how the game design industry operates. However, the Unity Asset Store depends on marketing the content created by amateur artists in ways that require the artists to essentially package their work as labor and to mask their role as artists. This essay views labor and capital in the Unity Asset Store through a Marxist lens, informed by Kline, Dyer-Witheford, and de Peuter's (2003) model of technological, cultural, and marketing forces as "three circuits of interactivity" in the mediatized …


Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette Jan 2021

Society Doesn’T Owe You Anything: Grand Theft Auto: San Andreas & Video Games As Speculative Fiction, Marc A. Ouellette

English Faculty Publications

Since Donald Trump’s election in 2016, popular and scholarly commentators have been looking for speculative and/or dystopic literary works that might provide analogues for the Trump-era. Perhaps the most famous of these was the renewed popularity of Margaret Atwood’s The Handmaid’s Tale. In this regard, though, video games remain an underexplored fictional form. With its exaggerated and parodic satire of an America ruled by the corruption and greed of extreme right-wing populism, Grand Theft Auto: San Andreas (2004) offers a speculative fiction that players can enact as well as imagine and simulate as well as prepare. Thus, reading the …


Internet Memes: Leaflet Propaganda Of The Digital Age, Joshua Troy Nieubuurt Jan 2021

Internet Memes: Leaflet Propaganda Of The Digital Age, Joshua Troy Nieubuurt

English Faculty Publications

Internet memes are one of the latest evolutions of “leaflet” propaganda and an effective tool in the arsenal of digital persuasion. In the past such items were dropped from planes, now they find their way into social media across multiple platforms and their territory is global. Internet memes can be used to target specific groups to help build and solidify tribal bonds. Due to the ease of creation, and their ability to constantly reaffirm axiomatic tribal ideas, they have become an adroit tool allowing for mass influence across international borders. This text explores the link between internet memes and their …


A Feel For The Game: Ai, Computer Games And Perceiving Perception, Marc A. Ouellette, Steven Conway Apr 2020

A Feel For The Game: Ai, Computer Games And Perceiving Perception, Marc A. Ouellette, Steven Conway

English Faculty Publications

I walk into the room and the smell of burning wood hits me immediately. The warmth from the fireplace grows as I step nearer to it. The fire needs to heat the little cottage through the night so I add a log to the fire. There are a few sparks and embers. I throw a bigger log onto the fire and it drops with a thud. Again, there are barely any sparks or embers. The heat and the smell stay the same. They don’t change and I do not become habituated to it. Rather, they are just a steady stream, …


The Game Studies Crisis: What Are The Rules Of Play?, Marc A. Ouellette, Steven Conway Jan 2020

The Game Studies Crisis: What Are The Rules Of Play?, Marc A. Ouellette, Steven Conway

English Faculty Publications

Though no field or discipline’s historical vector presents itself as a strictly linear building of knowledge, the historical trajectory of Game Studies is problematic: certainly not linear, yet also not even multiplicious or rhizomatic. Instead, we are cyclical. Past debates often re-emerge, zombie-like, muttering the same arguments, often encased in binaries as endemic to our field as they are to the objects we study: unbridgeable disagreements on fundamental concepts; incompatible ontologies and epistemologies; incommensurability writ large. We view this as a chronic issue which has of late culminated in a crisis, exacerbated by changing institutional prerogatives championing multidisciplinary approaches and …


Twisting Facts To Suit Theories: In Defense Of Sherlock, Alicia Defonzo Jan 2019

Twisting Facts To Suit Theories: In Defense Of Sherlock, Alicia Defonzo

English Faculty Publications

[First paragraph]

In August 2011, the Albemarle County school board unanimously voted to remove Sir Arthur Conan Doyle’s A Study in Scarlet from the sixth-grade curricula. Over twenty students beseeched the board for the book to remain, and they were ignored. Teachers were afraid to voice their opinions on the matter. The novel has not been taught since in Albemarle, on any grade level, nor any other Sherlock Holmes texts.


Spectators, Sponsors, Or World Travelers? Engaging With Personal Narratives Of Others Through The Afghan Women's Writing Project, Bethany Mannon Jan 2018

Spectators, Sponsors, Or World Travelers? Engaging With Personal Narratives Of Others Through The Afghan Women's Writing Project, Bethany Mannon

English Faculty Publications

This article studies the Afghan Women’s Writing Project and proposes three conceptual tools for examining the ways readers and editors of digital storytelling projects interact with writers and texts. The author advances discussions of personal narrative and the role this form of writing plays in transnational feminism and forms of humanitarian activism that increasingly take place online. Digital storytelling projects effectively circulate these personal accounts, but they benefit from scholarship that advises self-critical approaches to representing their subjects.


He Scores Through A Screen: Mediating Masculinities Through Hockey Video Games, Marc A. Ouellette, Steven Conway Jan 2018

He Scores Through A Screen: Mediating Masculinities Through Hockey Video Games, Marc A. Ouellette, Steven Conway

English Faculty Publications

Hockey video games highlight the ways in which the video game medium shapes and conditions the experience of producing and/or performing the sport “in real life.” Indeed, the accumulation of advanced statistics in and through the constant evaluation, measurement, and surveillance which are inherent to video games—and increasingly seen as foundational for sport—reveals important contradictions not only in the way the embodied sport is played and understood, but also in terms of the proofs of masculinity upon which the sport is built. It then becomes clear that the building of masculinity and the empowerment of the character become one and …


Caption This: Police In Pussyhats, White Ladies, And Carceral Psychology Under Trump, Alison R. Reed Sep 2017

Caption This: Police In Pussyhats, White Ladies, And Carceral Psychology Under Trump, Alison R. Reed

English Faculty Publications

No abstract provided.


Testing The Waters: Local Users, Sea Level Rise, And The Productive Usability Of Interactive Geovisualizations, Daniel Richards Jan 2015

Testing The Waters: Local Users, Sea Level Rise, And The Productive Usability Of Interactive Geovisualizations, Daniel Richards

English Faculty Publications

This paper explores the potential for technical communicators to employ usability research with risk-based interactive geovisualization technologies as a method of cultivating "critical rhetorics of risk communication" for local communities. Through integrating theories from usability studies and risk communication, I offer some new directions for thinking about the productive usability of online, participatory technologies that promote citizen engagement in science. I argue that the key tenets of productive usability afford technical communicators the opportunity to build localized knowledge of risk in real, local users, which in turn improves the capacity for a community and its stakeholders to more effectively communicate …


Eat It: Sex, Food And Women's Writing [Book Review], Marc Ouellette Jan 2014

Eat It: Sex, Food And Women's Writing [Book Review], Marc Ouellette

English Faculty Publications

Simply put, Eat It: Sex, Food and Women's Writing surpasses its rather immodest claims. This is no mean feat, for the editors allow that they have collected short stories, nonfiction shorts and poetry that, as the back claims offers, hinge "on the carnal." More than that, the gathered works purportedly address the ways in which experiencing food entails nothing short of "power, biology, social obligation, experimentation, nourishment, pain and pleasure." The authors treat the topics, ranging from the politics of potatoes to tricks for field dressing deer, with a blend of seriousness and humour befitting the material. What becomes clear …


Agewise: Fighting The New Ageism In America [Book Review], Marc A. Ouellette Dec 2013

Agewise: Fighting The New Ageism In America [Book Review], Marc A. Ouellette

English Faculty Publications

Not since an eager, combat-booted pair of massive biceps attached to a deconstructionist waterbug with a PhD buttonholed me and shoved a Cultural Studies reader into my trembling matchstick arms has a single text caused me to enact as many multiple readings and to apply as many simultaneous readings as Margaret Morganroth Gullette’s Agewise: Fight the New Ageism in America. Honestly, I cannot offer a review of this text. It does not need one. I am only able to respond to it, and even then with the timidity, awe and respect imbued in the above-cited recollection. To put it simply—if …


“I Know It When I See It”: Style, Simulation And The ‘Short-Circuit Sign’, Marc A. Ouellette Jun 2013

“I Know It When I See It”: Style, Simulation And The ‘Short-Circuit Sign’, Marc A. Ouellette

English Faculty Publications

The contemporary production of “style” relies heavily on the implementation of the “short-circuit sign” and the relationship of both to the emptiness of fourth-order simulation and to the remediation of successive visual forms. In distinguishing the “short-circuit sign,” film scholar James Monaco highlights the important role of cultural codes in the naturalization and the reification of on-screen images so that signifier and signified become identical, or are perceived as such. It is the cultural codes, then, that distinguish this mode from the establishment of a sign’s iconicity, insofar as the “short-circuit sign” belongs, as it were, to the genre and …


Introduction: A Game's Study Manifesto, Jason C. Thompson, Marc A. Ouellette Jan 2013

Introduction: A Game's Study Manifesto, Jason C. Thompson, Marc A. Ouellette

English Faculty Publications

In the epigraph to this collection, we return to a foundational text of the western literary canon, Homer’s Odyssey, and see in Penelope’s “bow contest” an illustrative moment in the history of game culture. Having fought in the Trojan War and having survived his ten-year trek home, the weary Odysseus cannot simply show up—the returning hero must rout the odious suitors whom Penelope has forestalled. In order to buy more time for vengeance, Odysseus disguises himself as an old beggar; in order to buy more time for deferral, Penelope creates an unwinnable game: she will marry the suitor able …


Gay For Play: Theorizing Lgbtq Characters In Game Studies, Marc A. Ouellette Jan 2013

Gay For Play: Theorizing Lgbtq Characters In Game Studies, Marc A. Ouellette

English Faculty Publications

Despite, and perhaps because of, popular press reactions to stereotypical depictions of beefy boys and busty babes in video games, the realm of gender, sex, and sexuality remains a lacuna in the emerging field of game studies. Of particular interest is the notion of performance and the ways this impacts both on gender and on game play. The combination might be expected to offer a very interesting way of approaching LGBTQ characters in digital games, especially given the recent inclusion of such characters in some popular and well-studied game franchises, including Grand Theft Auto (Rockstar 1997-present), Jade Empire (BioWare 2005-08) …


Gotcha: What Social Activists Can Learn From Pranksters, Janet M. Bing Jan 2013

Gotcha: What Social Activists Can Learn From Pranksters, Janet M. Bing

English Faculty Publications

It is unfortunate that, even today, feminist messages too often go unheard and feminist issues are too often dismissed by mainstream audiences, partly because feminists continue to be stereotyped as angry and humorless. Yet some social activists use pranks to draw attention to important issues because humor is one strategic way to send messages about sexism to those who may discount ideas presented in a more direct manner. Although there have been relatively few successful feminist pranksters, humor is increasingly being used to convey women's issues in a growing number of feminist blogs and videos. This essay explores pranking and …


There Is No Word For Work In The Dragon Tongue, Kevin Moberly, Brent Moberly Jan 2013

There Is No Word For Work In The Dragon Tongue, Kevin Moberly, Brent Moberly

English Faculty Publications

The past decade or so has witnessed a relatively steady stream of scholarly interest in the mundane medieval—in labor, local economies, and their influence upon wider cultural production.1 Despite this interest (and perhaps as a reaction to it), popular medievalism has continued to emphasize versions of the medieval that are decidedly more heroic—productions that are simultaneously (and paradoxically) more “realistic” and more “fantastic.” Labor plays, at best, a supporting role in these fantasies: while not absent, it rarely, if ever, has the same productive presence as it does in recent scholarly treatments of medieval economies. Inasmuch as popular medievalism …


Editor's Introduction: "Making Sense Of The Senseless: A Case For The Insufficiency Of Theory And Hermeneutics", Marc A. Ouellette Jan 2013

Editor's Introduction: "Making Sense Of The Senseless: A Case For The Insufficiency Of Theory And Hermeneutics", Marc A. Ouellette

English Faculty Publications

This issue is a wonderful compilation of truly excellent essays. I can assure readers that I have read and appreciated them. Indeed, several of them came through my inbox during various stages of preparation and it is encouraging to see such a healthy roster of scholarly contributions. I wish I were able to do them justice. Please read them. Enjoy them. The work alone should give us hope. People are thinking critically and responding creatively. This in and of itself is a good thing. What follows, then, is a call for more good things. It is part response, part self-directed …


Gaming Matters: Art, Science Magic And The Computer Game Medium [Book Review], Marc Ouellette Jun 2012

Gaming Matters: Art, Science Magic And The Computer Game Medium [Book Review], Marc Ouellette

English Faculty Publications

The singular—maybe more aptly put as the pre-eminent—image that occurs when reading Gaming Matters is that of duelling dualisms. While this is a tried-and-true method of covering a topic, from the dissoi logoi to “The Owl and the Nightingale” and beyond, it is the site and the subject of these apposites that makes for an intriguing if (intentionally) unsettling read. The very title of the book makes the exercise of reading (and likely of writing) a part of and apart from this process. Gaming Matters stands as both call and catalogue. Gaming matters, most certainly, in terms of its audience, …


Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson Jan 2012

Editor's Introduction: Playing For Keeps: Games And Cultural Resistance [Special Issue], Marc A. Ouellette, Jason Thompson

English Faculty Publications

This edition is as much about Game Studies as it about the games being studied. At its heart there are really two impulses behind the collection of critical thought we have been fortunate enough to gather for this issue of Reconstruction. First, there is the sense that games can’t do anything. Second, there is the sense that games don’t do anything. Their origin (and the underlying biases) makes these sentiments particularly intriguing. In the simplest terms, these premises delineate competing camps, as well. Roger Ebert notoriously asserts that video games will never be art (Ebert). Similarly, and yet quite differently, …


Facebooking In Distance Education: Constructing Virtual Communities Of Practice, Virginia M. Tucker Jan 2012

Facebooking In Distance Education: Constructing Virtual Communities Of Practice, Virginia M. Tucker

English Faculty Publications

The growth of distance education warrants a closer look at how virtual communities of practice form in asynchronous online classrooms. Prior studies have sought to identify a process to virtual community formation, which may vary depending upon the media used for collaboration. This microstudy examines how one student group in a distance writing course used the popular social media site Facebook to construct community and whether the stages of virtual community development were observed in this setting. Findings suggest that revisions might be made to our current understanding of the process of building virtual community within small groups. “Othering” and …


An Interview With Francisco Ortega, Creator Of Crossing The Bridge, Observance: The Board Game, And H1-B: The Board Game, Marc Ouellette, Jason Thompson Jan 2012

An Interview With Francisco Ortega, Creator Of Crossing The Bridge, Observance: The Board Game, And H1-B: The Board Game, Marc Ouellette, Jason Thompson

English Faculty Publications

No abstract provided.


Social Media At Academia's Periphery: Studying Multilingual Developmental Writers' Facebook Composing Strategies, Kevin Eric Depew Jan 2011

Social Media At Academia's Periphery: Studying Multilingual Developmental Writers' Facebook Composing Strategies, Kevin Eric Depew

English Faculty Publications

This article focuses on the writing strategies second-language students use to compose on social media sites. These alternative and unconventional sites for learning provide language learners opportunities to acquire language by using multiple modalities to respond to various rhetorical situations. In comparison to these sites, academic writing contexts, particularly the developmental-writing course, impose monolingual norms and deficient identities on students. Where these courses articulate these language learners as possessing inadequate skills to perform well in mainstream writing courses, the students' social-media compositions demonstrate that these students have the potential to respond to communicative situations in rhetorically complex ways. This study …


International Graduate Student Powerpoint Presentation Designs: A Reality Check, Alla Zareva Jan 2011

International Graduate Student Powerpoint Presentation Designs: A Reality Check, Alla Zareva

English Faculty Publications

The present study set out to examine what novice international graduate student presenters consider to be effective PowerPoint slide design practices and the extent to which these practices are in agreement with experts’ advice. The analysis focused on three main features of students’ PowerPoint presentations – organisation, style and typography. The general conclusion is that we can mostly rely on students’ intuitions concerning ‘relevance’ and ‘simplicity’ of PowerPoint presentation designs, but we should draw their attention to ‘consistency’, i.e., the systematic application of the organisation, style and typological features to their PowerPoint presentations.


Editor's Introduction: Activism And Anagnorisis, Marc Ouellette Jan 2011

Editor's Introduction: Activism And Anagnorisis, Marc Ouellette

English Faculty Publications

As I mull the current issue – a wonderful collection of open submissions and a terrific supplement on “post-9/11” developments, about both of which I feel too intellectually impoverished to write adequately – I am filled with mixed feelings, thoughts and even theoretical positions. This last is kind of inescapable given my best efforts to put theory into practice whenever and wherever possible. The two cannot and should not be inseparable, at least for anyone who claims to be even the most remotely involved in Cultural Studies. And yet, I know that this is the area where Cultural Studies fails …


Veni, Vidi, Wiki: Expertise As Knowledge And A Technocratic Generation, Marc A. Ouellette Jul 2010

Veni, Vidi, Wiki: Expertise As Knowledge And A Technocratic Generation, Marc A. Ouellette

English Faculty Publications

This project stems from two intersecting strands. The statement, "I can always find out," neatly summarizes the intersection. Not surprisingly, it has two distinct but simultaneous meanings. The first, in which "always" means "every time," considers the ways in which the ability to find knowledge has become synonymous with expertise and examines the elements that have fostered this situation. In this regard, factors such as the range of software and hardware-from Wikipedia and FAQs to cellphones and Ipods-which anticipate or "think" for the user but also require constant updating are both rationale and outcome for their youthful consumers. When combined …


Commodifying Scarcity: Society, Struggle, And Spectacle In World Of Warcraft, Kevin Moberly Jan 2010

Commodifying Scarcity: Society, Struggle, And Spectacle In World Of Warcraft, Kevin Moberly

English Faculty Publications

Overrun by monsters and tyrants, and ravaged by fanaticism, excess, and greed, World of Warcraft offers players a chance to struggle metaphorically against that which oppresses them: the excesses of late capitalism as they are represented by the game’s spectacular antagonisms. In order to take advantage of this opportunity, however, players must employ the very thing through which their oppression is manifested. Interpellated into the game as fetishized images, players must construct themselves and function in accordance with the limitations imposed upon them by the race and class of their characters. Players, as such, are incorporated into World of Warcraft’s …


John Cleave's Weekly Police Gazette (1834-6), Francis Place, And The Pragmatics Of The Unstamped Press, Edward Jacobs Jan 2010

John Cleave's Weekly Police Gazette (1834-6), Francis Place, And The Pragmatics Of The Unstamped Press, Edward Jacobs

English Faculty Publications

John Cleave (c.1790-c.1847) was the editor and publisher of, among other works, Cleaves Weekly Police Gazette (1834-6; hereafter WPG), which was by most accounts the best-selling unstamped newspaper of the so-called "War of the Unstamped Press" in the 1830s, one of the first unstamped papers to adopt a broadsheet format like stamped papers, and one of the first to mix political news with coverage of non-political events like sensational crimes and strange occurrences. As Joel Wiener and Patricia Hollis note, less is known about Cleave than about most of the other major figures in the unstamped movement, like William Carpenter, …


Removing The Checks And Balances That Hamper Democracy: Play And The Counter-Hegemonic Contradictions Of Grand Theft Auto Iv, Marc A. Ouellette Jan 2010

Removing The Checks And Balances That Hamper Democracy: Play And The Counter-Hegemonic Contradictions Of Grand Theft Auto Iv, Marc A. Ouellette

English Faculty Publications

Grand Theft Auto IV provides an unparalleled opportunity to consider the outcomes when textual play and game play not only intersect, but operate in concert. Indeed, the two are inextricably linked to each other and to the social commentary which contributes to the game's story, humor, and thematic unity. This article considers the modes of textual play in Grand Theft Auto IV, as well as the locations and situations when players encounter them while playing the game. It also explores the subversive of potential of textual play as it relies on and departs from game play, and attempts to …