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Exploitation And Social Reproduction In The Japanese Animation Industry, James Garrett
Exploitation And Social Reproduction In The Japanese Animation Industry, James Garrett
Capstone Projects and Master's Theses
Japanese animation, or ‘Anime’ is considered a unique creative cultural product that has become a global phenomenon, but little attention is paid to its industrial production process, the poor working conditions of domestic animators, and their position within the structure of labor organization in Japan. By analyzing research concerning the current stakeholders in the industry, historical conditions that led to the creation of television broadcast animation, overseas subcontracting networks, and the development of commercial fan cultures through Maurizio Lazzarato’s concept of Immaterial Labor, Michael Hardt’s concept of Affective Labor, Laikwan Pang’s concepts of the intensification of contradictory creative logics and …
How Does Childbirth Alter Intrahousehold Resource Allocation?: Evidence From Japan, Tomoki Fujii, Ryuichiro Ishikawa
How Does Childbirth Alter Intrahousehold Resource Allocation?: Evidence From Japan, Tomoki Fujii, Ryuichiro Ishikawa
Research Collection School Of Economics
Exploiting unique panel data that include direct measurements of resource allocation within households, we investigated the impact of childbirth on intrahousehold allocation for married Japanese couples. Based on a collective model of the household, we developed reduced-form and structural-form estimation equations that allow us to focus on private goods to track the changes in intrahousehold resource allocation. We found one additional child is associated with a reduction in the wife's private expenditure share by at least two percentage points. This may be because she substitutes more say in decisions on the children for her own private expenditure share.
Is There Country-Of-Origin Bias In The Video Game Market?, Keaton C. White
Is There Country-Of-Origin Bias In The Video Game Market?, Keaton C. White
Economics Honors Projects
This paper tests for the existence of country-of-origin bias in the video game market. Using aggregate sales data from Japan and the US, I measure the effect of country-of-origin on video game sales in each respective country while controlling for genre, system, quality, and target age group, as well as domestically targeted games and superstar effects. I find that a significant country-of-origin bias exists in both game markets in favor of domestic titles.
The More Kids, The Less Mom's Divvy: Impact Of Childbirth On Intrahousehold Resource Allocation, Tomoki Fujii, Ryuichiro Ishikawa
The More Kids, The Less Mom's Divvy: Impact Of Childbirth On Intrahousehold Resource Allocation, Tomoki Fujii, Ryuichiro Ishikawa
Research Collection School Of Economics
We investigate how the impact of childbirth on intrahousehold allocation for married Japanese couples. We developed reduced‐form and structural‐form specifications from a unified theoretical framework. Under a weak set of assumptions, we can focus on private goods to track the changes in intrahousehold resource allocation. Our estimation results show that that allocation of resources within household tend to move to the disadvantage of women after a childbirth. One additional child is associated with a reduction in the wife's private expenditure share. Our estimation results reject the income-pooling hypothesis, and show that women are more risk averse than men.