Open Access. Powered by Scholars. Published by Universities.®

Digital Commons Network

Open Access. Powered by Scholars. Published by Universities.®

Arts and Humanities

Gettysburg College

Computer Science Faculty Publications

2016

Articles 1 - 2 of 2

Full-Text Articles in Entire DC Network

The Digital Musing Of A History Buff, Charles W. Kann Dec 2016

The Digital Musing Of A History Buff, Charles W. Kann

Computer Science Faculty Publications

Perhaps the best part of studying Computer Science (CS) is that it is not an isolated discipline; CS exists to produce systems and applications that support the business and interests of nearly every person in the world. Any area of inquiry is open to fanciful and meaningful exploration by computer scientists. In a very real sense, the world is the oyster of those who can use digital tools developed by CS.

In his talk, Dr. Kann will explore how he uses those digital tools to advance his enthusiasm for history. The talk will highlight some of the work he has …


Ai Education: Birds Of A Feather, Todd W. Neller Jan 2016

Ai Education: Birds Of A Feather, Todd W. Neller

Computer Science Faculty Publications

Games are beautifully crafted microworlds that invite players to explore complex terrains that spring into existence from even simple rules. As AI educators, games can offer fun ways of teaching important concepts and techniques. Just as Martin Gardner employed games and puzzles to engage both amateurs and professionals in the pursuit of Mathematics, a well-chosen game or puzzle can provide a catalyst for AI learning and research. [excerpt]