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From Script To Screen, Samira Shirkhani May 2024

From Script To Screen, Samira Shirkhani

Master of Fine Arts in Digital Media Culminating Experience

For my capstone project, I made a short animated film. In this film, we follow the journey of a young writer facing the pressures of a project deadline. As she sits in her home office, the character struggles to concentrate on her work amid some distractions. From the outside noises filtering through the window to the persistent drip of water in the bathroom and a bug buzzing around her face, a series of obstacles disrupt her focus. The writer wants to eliminate each obstacle, actively working to create an ideal environment conducive to productivity. As she successfully tackles each issue, …


Ready, Fire, Aim! Creating Game Animation In Restraint, Jarrett Mcgill May 2023

Ready, Fire, Aim! Creating Game Animation In Restraint, Jarrett Mcgill

Master of Fine Arts in Digital Media Culminating Experience

Just like other artistic disciplines, animators are tasked with bringing characters to life through movement, whether for personal or professional motives. Games are a diverse field that sees a wide range of animation needs, but there lie consistent threads that lead to the success of a video games movements aesthetically and functionally. For aspiring animators there remains one consistent question: what does it mean and entail to create animation in the highly competitive game industry? This culminating experience paper aims to discuss the similarities and differences between student and professional work to highlight the importance and what it entails to …


Viewer Interactions In Animation, Megan Smith May 2023

Viewer Interactions In Animation, Megan Smith

Master of Fine Arts in Digital Media Culminating Experience

The art of animation can be viewed in a multitude of ways. Passive viewing, in which an audience is merely observing the acting and are unable to alter the animation in any way, such as watching a TV show or movie. Interactive camera viewings, such as Augmented Reality and Virtual Reality, in which the viewer can manipulate the content visually in the same way you observe the world, by moving the camera around in a digital space. Interaction-dependent viewing describes animations such as video games, where the player has full control of the character’s actions and the timing of those …


An Exploration Of Procedural Methods For Motion Design, David Hamilton May 2020

An Exploration Of Procedural Methods For Motion Design, David Hamilton

Undergraduate Honors Theses

This research aims to apply procedural techniques, similar to those employed in node-based modeling or compositing software packages, to the motion design workflow in Adobe After Effects. The purpose is to increase efficiency in the motion design process between pre-production and production stages. Systems Theory is referenced as a basis for breaking down problems in terms of inputs and outputs. All of this takes place within the context of a larger motion design project.


Creating A Short Animated Film With Cloth Characters, Elizaveta Kochan May 2020

Creating A Short Animated Film With Cloth Characters, Elizaveta Kochan

Undergraduate Honors Theses

This creative thesis involved making an animated short film from scratch, dubbed “Laundry Day” for the time being. The film follows two sentient clothing characters, a hoodie and a pair of pants, who need to get out of their owner’s room to get to the laundry room after accidentally being left behind. Please watch the short here and use the password “goodiehoodie”:

https://vimeo.com/415387205

This was a time consuming, challenging, and multifaceted project, but provided an accurate glimpse into how feature animation is made. The process of making any project like this is commonly called a pipeline, and can be simplified …


A Study Of Animating To Music, Brianna Phylice Edmonds May 2019

A Study Of Animating To Music, Brianna Phylice Edmonds

Undergraduate Honors Theses

I have always had an interest in musicals. I enjoy the way storytelling can happen through a single musical segment. I have always been interested in how music can set the tone in an instant. Because, of this I decided my thesis would be more of a conceptual one. My vision for my thesis project was to create a sequence that is animated to music and will tell a story through a sequence that is set to music.


The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott May 2018

The Flow Of Art: A Study On The Human Experience And Nature, Matthew R. Schott

Undergraduate Honors Theses

Through all of human history, artists and other creators have been able to access the extraordinary state of flow to achieve amazing feats. Whether it be for a divine purpose, or simply making someone’s day a little better, art has been used to lift the spirits and nourish humanity. In our attempt to cope with the world in which we live, we have found this great mental resource, that has allowed for achievements that not one person could not attain on their own. In my observation, I have seen this euphoric cycle of flow change the lives of so many …


The Art Of The Silent Story, Caitlin J. Walker May 2016

The Art Of The Silent Story, Caitlin J. Walker

Undergraduate Honors Theses

I created a one minute 2D, hand-drawn, frame-by-frame animation with an original music score utilizing Toon Boom to demonstrate my ability to convey an interesting story without the use of any dialogue.I relied instead on pantomime, expressions, and context clues to communicate the story to the viewer.


Creating 3d Smear Frames For Animation, Matthew R. Drury May 2016

Creating 3d Smear Frames For Animation, Matthew R. Drury

Undergraduate Honors Theses

In the transition between 2D and 3D animation animators tried to be able to replicate all of the styles and techniques in 3D that they utilized in 2D. Motion blur eventually came to replace a popular 2D technique known as a smear frame. A smear frame is much more than a path of motion or a blur though, it has a style that cannot be replicated with such methods. I present a creative project with the intent on creating 3D smear frames in a self-made character rig. In order to achieve this I will be designing, modeling, texturing, rigging, animating, …


Building And Using A Character In 3d Space, Shasta Bailey May 2014

Building And Using A Character In 3d Space, Shasta Bailey

Undergraduate Honors Theses

The goal of this thesis was to take a character from concept to creation and animation. A variety of skills in 2D and 3D computer graphics were used in order to design and build the character for a 3D space. The character was taken from flat concept to 3D model, and then rigged with a skeleton in the 3D program Maya so that the character could be animated. The focus of the animation is a walk cycle.


The Secret Life Of Things, Maja Savic May 2013

The Secret Life Of Things, Maja Savic

Electronic Theses and Dissertations

The artist discusses the work presented in The Secret Life of Things, her Master of Fine Arts exhibition held at Slocumb Galleries, East Tennessee State University, from March 18th through 22nd, 2013. The exhibition consists of sixteen illustrations (four of these are digitally enhanced photographs) and one animation that show the artist’s interest in bringing household objects to life. Pieces in the exhibition can be characterized as humorous with a strong narrative and attention to details. Savić’s ideas are based on traditional education with contemporary influences. All printed work is twenty inches wide, sixteen inches tall, framed, and hung in …