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Our Perception Of Scary Sounds: A Comparison Of Films And Popular Music, David Puhl
Our Perception Of Scary Sounds: A Comparison Of Films And Popular Music, David Puhl
Capstone Projects and Master's Theses
My Capstone Research Paper will be an analysis on the usage of “scary” sounds performed in popular music as well as a comparison to the practice of using similar sounds in film, making a note of any similarities or differences (ex. audience perception, use of visuals). I will also touch on the integration of scary sound effects alongside music scoring for film, specifically in the Horror and Suspense genres. With popular music being my primary focus, I want to elaborate on the cognitive psychology of audiences (in film and music) and their reactions to "scary" or "horrific" sounds to better …
Memory Management For Game Audio Development, Rahmin Tehrani
Memory Management For Game Audio Development, Rahmin Tehrani
Capstone Projects and Master's Theses
Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future …