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Theorycrafting The Classroom: Constructing The Introductory Technical Communication Course As A Game, Carly Finseth
Theorycrafting The Classroom: Constructing The Introductory Technical Communication Course As A Game, Carly Finseth
English Literature Faculty Publications and Presentations
When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and game design principles; and usability to ensure optimum success. This paper provides an overview of these topics for instructors to consider when designing a technical writing course as a game.