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Arts and Humanities

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Theses/Dissertations

2014

Innovation

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A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …


The Analysis & Implementation Of Key Innovation Methods In Order To Prove That Innovation Is Required For Promoting Market Growth In The United States Track & Field Industry, Michael Hays Lauro Jan 2014

The Analysis & Implementation Of Key Innovation Methods In Order To Prove That Innovation Is Required For Promoting Market Growth In The United States Track & Field Industry, Michael Hays Lauro

LSU Master's Theses

In relation to the rest of the world, the track and field industry within the United States lacks interest from the public. The market makes a name for itself during the short period of time the sport is televised in the Olympic Games. This is a problem for the elite athletes who are considered professional but have little to show for this title. The current marketing strategies and distribution of wealth within the industry are ineffective and detrimental to the future success of the sport. We must point the finger at the governing powers and demand a change. I believe …