Open Access. Powered by Scholars. Published by Universities.®

Digital Commons Network

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 24 of 24

Full-Text Articles in Entire DC Network

Technological Change And The Practice Of Healthcare Communication: Implications For Patient-Centered Care, From A Communication Ethics Perspective, Emmalee Torisk Aug 2021

Technological Change And The Practice Of Healthcare Communication: Implications For Patient-Centered Care, From A Communication Ethics Perspective, Emmalee Torisk

Electronic Theses and Dissertations

Written in a historical moment marked in many ways by the COVID-19 pandemic and the changes it has wrought, including the increased availability and use of telehealth services, this project attempts to consider the implications of the continued integration of technology into health care, centering on the following essential question: How do technological changes affect the contemporary practice of healthcare communication, particularly that which occurs between the patient—the consumer of health care—and their provider? This dissertation thus considers the ways in which such linkages of technology and health care seem to fit into a larger shift within health care …


Making Vacationland: The Modern Automobility And Tourism Borderlands Of Maine And New Brunswick, 1875-1939, Sean C. Cox Aug 2020

Making Vacationland: The Modern Automobility And Tourism Borderlands Of Maine And New Brunswick, 1875-1939, Sean C. Cox

Electronic Theses and Dissertations

Modernizing nineteenth and twentieth century mobility reshaped and re- commodified the predominantly rural environments of Maine and New Brunswick. Landscapes like these can be better understood through the tripartite intersection of environmental commodification as “picturesque,” a democratizing tourism culture, and the development of modern individual mobility. The intersection of these forces produced a unique tourism borderland comprised of primarily second nature landscapes, which rapidly adapted to motor-tourism. All three themes are products of modernity, and their combination in Maine and New Brunswick produced a “tourism borderland” and “mobility borderland” between automotive spaces and the unprepared environments of pre-auto “Vacationland.” Before …


Antitrust In Times Of Information Technology: An Analysis Of Big Tech Monopoly Cases, Shamayeta Rahman Jan 2020

Antitrust In Times Of Information Technology: An Analysis Of Big Tech Monopoly Cases, Shamayeta Rahman

Electronic Theses and Dissertations

The information technology industry is one of the most rapidly growing yet concentrated markets existing today. Big Tech monopolies and their increasingly anticompetitive behavior posits risks for competition, technological innovation and consumer welfare. This ranges from price discrimination, limiting consumer choices to the unethical use of data. The particular nature of information technology, with its network effects and negligible marginal costs, incentivizes and facilitates predatory market practices making antitrust analysis in this industry extremely complex. Certain schools of antitrust thought are more sensitive (namely the post-Chicago school) to these implications than others, though antitrust application is still lacking in both …


When Humanity Meets Technology: Contemplating Neil Postman's Critique Of Advertising, Yingwen Wang May 2019

When Humanity Meets Technology: Contemplating Neil Postman's Critique Of Advertising, Yingwen Wang

Electronic Theses and Dissertations

This project aims to contemplate Postman’s critique of advertising and offer insights to understand Integrated Marketing Communication (IMC) in today’s mediated environment. As an essential component of IMC, the history of advertising demonstrates and documents that the medium of communication has an extensive influence on IMC practices. The concern about how communication media affect human perception, understanding, and behavior, resides within the central claim of the study of media ecology. Thus, this project investigates IMC through the lens of Postman’s media ecology perspectives, and argues that Postman’s prescient ideas provide both hope and constructive insights. Moreover, Postman’s thermostatic perspective, rooted …


The Postman Always Rings Twice: Neil Postman's Views On Education Are Relevant Again In The 21st Century Classroom, Jennifer Spiegel May 2019

The Postman Always Rings Twice: Neil Postman's Views On Education Are Relevant Again In The 21st Century Classroom, Jennifer Spiegel

Electronic Theses and Dissertations

The public education system in America has long been criticized for its inability to prepare students for success as adults. While some engage in a narrative of blame, others ask what can be done to solve this problem. This dissertation examines a narrative crisis in the 21stcentury classroom through the lens of Neil Postman, a 20thcentury media ecologist whose fears about television may finally be realized with the advent of the personal digital device and its impact on the educational sphere. First the past narratives that guided the American school system will be traced from colonial …


A “Human Endeavor”: Killing In Contemporary U.S. Combat Narratives, William Mackenzie Jan 2017

A “Human Endeavor”: Killing In Contemporary U.S. Combat Narratives, William Mackenzie

Electronic Theses and Dissertations

This PH.D dissertation aims to develop a 3-D numerical model of dam-break flows on movable beds. Three tasks are defined to accomplish the goal of this study. The first task is developing a 3-D hydrodynamic model to simulate dam-break flow on fixed beds with simple geometry and test the water surface tracking technique. This model solves the Reynolds-averaged Navier-Stokes (RANS) equations using a finite-difference method on rectilinear, staggered grids. The volume-of-fluid (VOF) technique with SOLA-VOF advection scheme is used to capture the free surface motion. The developed model is tested using several experimental dam-break flows and the VOF technique is …


We Are Cells Living In The World While The World Lives In Us, Tara Law Aug 2016

We Are Cells Living In The World While The World Lives In Us, Tara Law

Electronic Theses and Dissertations

What has been called the Anthropocene epoch is the first period of time in which human activities and technological advances have measurably contributed to climate changes. It is common to live in the shadow of industrial architecture. The landscapes we live in and the changes to our air, soil, and water quality are interconnected. Our bodies are made up of cells moving through the world, but the world also moves through us. I’m interested in how our environment changes us and what we can do to change our environment.

An exploration of book forms and by extension the many forms …


The Branding, Creation, And Promotion Of A Solo Comedienne, Anna Mccorison Jan 2015

The Branding, Creation, And Promotion Of A Solo Comedienne, Anna Mccorison

Electronic Theses and Dissertations

Comedy exists as a stronghold in American culture as a coping mechanism throughout history, but is often limited to the male headliner. From Charlie Chaplin to Jackie Gleason and Bill Cosby to Will Ferrell, men have kept us laughing from stages to screen throughout the last century. Thus, I inquire: who are the prominent women who rose to the top of this male-dominated industry and how did they create a brand for themselves that was distinguishable and celebrated? What is it about being a woman in the last century that made making a name in comedic entertainment more cumbersome, and …


F. W. J. Schelling's "Ages Of The World": Acting Out Of Time, Jared Kenrick Nieft Jan 2015

F. W. J. Schelling's "Ages Of The World": Acting Out Of Time, Jared Kenrick Nieft

Electronic Theses and Dissertations

This paper offers a new interpretation of Schelling's unfinished fragment, Die Weltalter, one that shows why and how he links the problem of divine creation to the modern crisis of Being and time. The growing sense of disorientation, isolation, indifference and loss that Schelling discovers in his own time parallels the metaphysical concerns and dilemmas of Die Weltalter. It is what draws the question of primordial time so close to our time and gives him the grounds to think them together. Cultural creation is inseparable from the enigma of divine creation. To fathom one is to divine the …


Watch Me Disappear: Gendered Bodies, Pro-Anorexia, And Self-Injury In Virtual Communities, Leandra Preston-Sidler Jan 2015

Watch Me Disappear: Gendered Bodies, Pro-Anorexia, And Self-Injury In Virtual Communities, Leandra Preston-Sidler

Electronic Theses and Dissertations

This project examines the relationship between gendered identities, virtual communities, and material bodies, with an emphasis on eating disorders and self-injury practices. The use of the internet to represent and foster particular categories of material bodies, such as the anorexic, the fitness buff, and the self-injurer, has gained substantial visibility due in part to the proliferation of visual imagery presented through social networks. I analyze written and visual texts within specific social networks to assess their function and potential impact on individuals and larger communities. Drawing from Donna Haraway's cyborg theory, N. Kathryn Hayles' posthuman, Judith Butler's performativity, feminist poststructural …


Critical Programming: Toward A Philosophy Of Computing, John Bork Jan 2015

Critical Programming: Toward A Philosophy Of Computing, John Bork

Electronic Theses and Dissertations

Beliefs about the relationship between human beings and computing machines and their destinies have alternated from heroic counterparts to conspirators of automated genocide, from apocalyptic extinction events to evolutionary cyborg convergences. Many fear that people are losing key intellectual and social abilities as tasks are offloaded to the everywhere of the built environment, which is developing a mind of its own. If digital technologies have contributed to forming a dumbest generation and ushering in a robotic moment, we all have a stake in addressing this collective intelligence problem. While digital humanities continue to flourish and introduce new uses for computer …


Technical Illustration: The Changes And Challenges Presented By Advancements In Technology, Cindy Caudill Jan 2014

Technical Illustration: The Changes And Challenges Presented By Advancements In Technology, Cindy Caudill

Electronic Theses and Dissertations

This thesis investigates the changes and challenges technology has created in the field of technical illustration. Technical illustration includes the fields of technical drawing as well as scientific and medical illustration. Previously, technical illustrators learned and used traditional illustration methods, without the aid of computers. However, technology has rapidly entered the field and has changed the education, work environment, skills, and role of the technical illustrator. I note both the benefits and disadvantages that current technical illustrators are facing in their work. I explore both sides of the digital media and traditional art debate while focusing on the technical illustrator's …


Thinking, With Heidegger, The Religion-Science-Theology Relation, David L. Carlson Mar 2013

Thinking, With Heidegger, The Religion-Science-Theology Relation, David L. Carlson

Electronic Theses and Dissertations

This work is an attempt to think the essential nature of the interrelationships among religion, science, and theology (RST) out of Heidegger's engagement with the question of Being. Three primary questions initially motivated this inquiry: First, how are the interrelations (if any) among religion, science, and theology to be understood? Second, is a relation of "dialogue," in some sense, possible among the three elements of the RST triad? And third, does theology have a rightful place in the public square dominated by the view that science serves as the "gold standard" for rationality and truth? The inquiry interweaves five threads, …


I Play To Beat The Machine: Masculinity And The Video Game Industry In The United States, Anne Mcdivitt Jan 2013

I Play To Beat The Machine: Masculinity And The Video Game Industry In The United States, Anne Mcdivitt

Electronic Theses and Dissertations

This thesis examines the video game industry within the United States from the first game that was created in 1958 until the shift to Japanese dominance of the industry in 1985, and how white, middle class masculinity was reflected through the sphere of video gaming. The first section examines the projections of white, middle class masculinity in U.S. culture and how that affected the types of video games that the developers created. The second section examines reflections of this masculine culture that surrounded video gaming in the 1970s and 1980s in the developers, gamers, and the media, while demonstrating how …


Virtual Teams And Intercultural Ethics: Preventative Measures For Ethical Dilemmas, Rebecca Blanton Jan 2013

Virtual Teams And Intercultural Ethics: Preventative Measures For Ethical Dilemmas, Rebecca Blanton

Electronic Theses and Dissertations

This thesis examines the ethical challenges faced by technical communicators working in global virtual teams. Virtual teams usage are becoming increasingly more popular and diverse. As a result, it is valuable for technical communicators to understand and recognize the challenges that are faced within global virtual teams in order to find solutions and preventive measures for these challenges. The ethical challenges present in global virtual teams were determined by examining the literature on virtual teams and intercultural ethics and conducting a survey of practicing technical communicators who have experience in virtual teams. The purpose of the survey was to determine …


Leaving In The Past: The Role History Plays In Video Games, Joseph Fordham Oct 2012

Leaving In The Past: The Role History Plays In Video Games, Joseph Fordham

Electronic Theses and Dissertations

How can something considered by many within academia as childish or a waste of time be potentially useful in presenting or even studying history? Not only has the video game industry grown into one of the largest forms of media in the world, but these games are also finding use as a training aid for the military and major companies, as an advertising medium, and, most importantly, as a tool for teaching. As developmental capabilities improve with new generations of graphics hardware, video games are turning towards the recreation of real-world and historical events. This drive towards realism and accuracy …


The Use Of Information And Communication Technologies To Educate Laity: A Case Study, B. Mark Francis Nov 2011

The Use Of Information And Communication Technologies To Educate Laity: A Case Study, B. Mark Francis

Electronic Theses and Dissertations

Technology-based education is learning primarily based in constructivist styled pedagogies. It is neither good nor bad; its value is inherent to the user and environment where it is placed. While some churches place a high value on the benefits gleaned from its use, others abhor it in religious education.

Why churches incorporate or reject technology-based education is a phenomenon that baffles most educators because the logic invoked is neither sound nor empirical. Either way, technology continues to evolve in education circles beyond the walls of the local church. In order to preserve the historical traditions and the distinctive cultures of …


Wired For Business: The Roebling Story., Kelley Marie Hatch-Draper May 2011

Wired For Business: The Roebling Story., Kelley Marie Hatch-Draper

Electronic Theses and Dissertations

John Augustus Roebling, a classically educated civil engineer and young Hegelian, immigrated to America in 1831 in search of freedom from a repressive political system that afforded him no opportunity for advancement. Arriving in the midst of the American market revolution, his dream of establishing an agrarian farming colony changed in response to societal transformations resulting from mechanization and the rise of industry. Within forty years, Roebling achieved fame as a canal engineer and bridge designer while establishing the American wire rope industry. Without Roebling's innovation in wire-rope, modern suspension bridges, high-rise elevators, construction cranes, and cable cars would not …


The Millennial Rumor: Understanding Millennial College Students' Characteristics, Digital Media Technology Usage, And Assumptions At The University Of Denver, Christina M. Murray Jan 2011

The Millennial Rumor: Understanding Millennial College Students' Characteristics, Digital Media Technology Usage, And Assumptions At The University Of Denver, Christina M. Murray

Electronic Theses and Dissertations

This quantitative study investigated student and faculty attitudes toward use of Digital Media Technology (DMT) at the University of Denver. The purpose was to understand how and why students and faculty used DMT on campus. Uses and gratifications theory (Katz, Blumler, & Gurevitch, 1974) was used as the theoretical model to interpret and understand Millennial college students' DMT use, Langer and Knefelcamp's (2008) College student technology arc was used as a conceptual model. Two survey instruments were designed: one for faculty and one for students to collect data on DMT use and attitudes toward use, satisfaction, skill, and learning at …


Gaming The Network Poetic: Networking And Code In Art Games, Joshua A. Fishburn Nov 2009

Gaming The Network Poetic: Networking And Code In Art Games, Joshua A. Fishburn

Electronic Theses and Dissertations

Videogames have historically used networking either to connect players for competition or cooperation or to provide an ephemeral connection to allow the upload, comparison, or assessment of single-player achievement data. The majority of videogames take place on a screen and on established platforms each of which have physical, technical, and sociocultural constraints that dictate how a player will interact. Recent art games, such as those by Jason Rohrer and the Atari VCS games of Ian Bogost highlight experiments in a more focused use of the medium from concept to interaction, both between the player and the software but also foregrounding …


Dimensions Of Identity, Alice Kramer Jan 2009

Dimensions Of Identity, Alice Kramer

Electronic Theses and Dissertations

Imagination and fantasy environments created by writers and artists have always drawn people into their worlds. Advances in technology have blurred the lines between reality and imagination. My interest has always been to question the validity of these worlds and their cultures and to transcend the evolving virtual dimension by fusing it with what we perceive to be reality.


Net Generation Researchers: An Inquiry Into Hypertext Reading And Research Strategies Of First-Year Composition Students, Susan Wilensky Thompson Jan 2007

Net Generation Researchers: An Inquiry Into Hypertext Reading And Research Strategies Of First-Year Composition Students, Susan Wilensky Thompson

Electronic Theses and Dissertations

Hypertext and hyperlinks are present on almost every web site or electronic document. As integral components of visual rhetoric, they are foundational to any discussion of technology and literacy. This inquiry is designed to explore first-year composition students' advances in technological literacy, specifically hypertext reading and research strategies. To accomplish this, a hypertext-reading project was designed to investigate the ways in which first-year composition students assimilate and employ hypertext information as a source from which they must extract information to use in the development of an argument. A program, designed and written specifically for this project, presented research participants, 76 …


Adaptive Technomythography: The Apotheosis Of Machine And Development Of Legend In A System Of Dynamic Technology, Roger Wolf Jan 2007

Adaptive Technomythography: The Apotheosis Of Machine And Development Of Legend In A System Of Dynamic Technology, Roger Wolf

Electronic Theses and Dissertations

Human beings will effectively deify any suitably complex system that cannot be explained through basic haptic interaction. Our culture loves technology. These days it seems we need it to feel whole. In an effort to explore the development of mythology and modular aesthetic in a technological age I have designed and constructed a number of interactive robotic 'organisms' to engage in arbitrary movement in geometric enclosures. Through observation and dialog I seek to assess the extent to which people assign human characteristics to the random and oft times aberrant mechanical behavior. To supplement this endeavor, a fictional astrological system that …


Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton Jan 2007

Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton

Electronic Theses and Dissertations

This research focuses on technology (specifically video games and interactive software games) and their effects on the cognitive development of children ages 4-8. The research will be conducted as a meta-analysis combining research and theory in order to determine if the educational approach to this age group needs to change/adapt to learners who have been affected by this technology. I will focus upon both the physical and mental aspects of their development and present a comprehensive review of current educational theory and practice. By examining current curriculum goals and cross-referencing them to research conducted in fields other than education (i.e. …