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Narrative Transportation And Virtual Reality: Exploring The Immersive Qualities Of Social Justice In The Digital World, Sara Raffel Jan 2018

Narrative Transportation And Virtual Reality: Exploring The Immersive Qualities Of Social Justice In The Digital World, Sara Raffel

Electronic Theses and Dissertations

This dissertation explores the potential applications for virtual reality (VR) stories in support of social justice causes, examining whether digital games historically been successfully leveraged for social justice purposes, and determining which components of VR technology can most encourage narrative transportation of participants in VR stories. The first chapter examines theories of simulation, virtual reality, narrative, and interactivity, as well as concepts of immersion from various disciplines and settles on narrative transportation, a theory from cognitive psychology, as the most useful in measuring the effect of VR stories on participants. The second chapter examines ethnographic practices, activist games, and modes …


Flushed, Virgilia K. Ellis May 2016

Flushed, Virgilia K. Ellis

Electronic Theses and Dissertations

The artist describes the process and development of the work throughout her graduate career, relating them to the most recent works of her thesis exhibition. Topics discussed include experiences of beauty and themes of transformation. Contextual influences include the Rococo period as well as ideas and theories of Romanticism and the sublime. Histories and theories on representations of the body are also discussed.

The artist discusses her MFA thesis exhibition Flushed, at the Tipton Gallery in Johnson City, Tennessee, from April 13th to April 24th, 2015. Two painting installations, a sculptural installation, and a number of collages are included. Media …


Gayme: The Development, Design And Testing Of An Auto-Ethnographic, Documentary Game About Quarely Wandering Urban/Suburban Spaces In Central Florida., David Moran Jan 2014

Gayme: The Development, Design And Testing Of An Auto-Ethnographic, Documentary Game About Quarely Wandering Urban/Suburban Spaces In Central Florida., David Moran

Electronic Theses and Dissertations

GAYME is a transmedia story-telling world that I have created to conceptually explore the dynamics of queering game design through the development of varying game prototypes. The final iteration of GAYME is @deadquarewalking'. It is a documentary game and a performance art installation that documents a carless, gay/queer/quare man's journey on Halloween to get to and from one of Orlando's most well-known gay clubs - the Parliament House Resort. "The art of cruising" city streets to seek out queer/quare companionship particularly amongst gay, male culture(s) is well-documented in densely, populated cities like New York, San Francisco and London, but not …


Neo-Raconteur: Allocating Southern-Gothic Symbolism Into Design Media., Mark Daniel Compton Dec 2011

Neo-Raconteur: Allocating Southern-Gothic Symbolism Into Design Media., Mark Daniel Compton

Electronic Theses and Dissertations

I created the term Neo-Raconteur to convey my interest in medium theory to support the artistic custom of revealing cultural conventions for allocation into artistic genres. The term evolved from the French word "Raconteur," meaning: somebody who tells stories or anecdotes in an interesting or entertaining way. In the past a Raconteur's anecdotes were verbally volleyed, ever voluble, yet quip. Neo-Raconteurs may decide not to speak at all choosing their anecdotal expression to manifest itself through singular or multiple means, manners, or methods of design and technology as well as or involving more traditional techniques of extraction to convey the …


Divining The Divine: Pop Mythology And Its Worth, James Hall Jan 2010

Divining The Divine: Pop Mythology And Its Worth, James Hall

Electronic Theses and Dissertations

My thesis compares classic mythology of cultures like ancient Greece to the mythology that has risen from the popular culture of contemporary western civilizations like America. While there are some differences, the two use the same archetypes that humanity has used for generations. In my work I use sculpture and photography to show their similarities and differences in form and story.