Open Access. Powered by Scholars. Published by Universities.®
- Publication Type
Articles 1 - 10 of 10
Full-Text Articles in Entire DC Network
Labor, Vera Bauluz
Labor, Vera Bauluz
CGU MFA Theses
I make sacred objects from scratch, from ready mades, from industrial materials, and sometimes from trash or recycling. I treat those objects with love and reverence to embed them with essence and soul. I propose conversations with objects exquisitely executed, that question our social order and the machine, easily understood by everybody, although still challenging our understanding of contemporary art.
The placement of the work and the lighting, as fundamental part of the installation, attempts to generate strokes of conscience that enhance human understanding and capabilities beyond a specific discourse.
Humor and sacred coexist in my installation and in my …
K-12 Students See Steam Everyday, Meghan Reilly Michaud
K-12 Students See Steam Everyday, Meghan Reilly Michaud
The STEAM Journal
Today’s students exist in a visual world. A new semiotic language has emerged in the digital age. It consists of an ever-evolving vocabulary of signs and symbols that one can rapidly decipher. Icons represent applications and functions on a plethora of modern devices. Sounds indicate changes and the start and end of activity. The exposure of new audio and visual media are part of everyday communication, now more than ever. The Arts teach our students to better perceive these cues and the information that they deliver.
Turbulence, Climate And Supercomputers, Georgios Matheou
Turbulence, Climate And Supercomputers, Georgios Matheou
The STEAM Journal
Turbulence is often referred to as the last mystery of classical physics. Although turbulence is ubiquitous and prominent in our daily lives – from the mixing of milk in a cup of coffee to the perpetual motion of the atmosphere and the resulting weather variation – our understanding of this complex phenomenon is comparatively very limited (e.g., Davidson et al., 2011).
Stem Art Learning Outcomes, Emily Gottlieb
The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson
The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson
The STEAM Journal
This paper reports on an ongoing web-based project devoted to the study of deviant art and creative crime called the Art / Crime Archive: www.artcrimearchive.org. The Art / Crime Archive (ACA) is a collaborative laboratory, teaching center, and web-based platform devoted to the study of this space. The ACA is organized by an artist, a criminologist, and a computer engineer. The working process of the ACA involves locating, archiving, and discussing visual, audio, and text artifacts that support this shadow space. The work product is a dynamic archive which can be configured for a multiplicity of contexts—art exhibitions, academic …
Mana & Ea, Dan Taulapapa Mcmullin
Mana & Ea, Dan Taulapapa Mcmullin
The STEAM Journal
This work, Mana and Ea, expresses Polynesian indigenous sovereignty struggles with colonialism and globalism in the Pacific Islands.
Big Horned, Juniper Harrower
Big Horned, Juniper Harrower
The STEAM Journal
Tinta y tinto (Spanish for black ink and red wine)
Through a process of oxidation, reduction, and light manipulation, Juniper stains and colors paper with red wine and a rich black pigment made of the wild harvested mushroom Coprinopsis atramentaria.
Design In Nature, Farhana Azim
Design In Nature, Farhana Azim
The STEAM Journal
Floral Designs are a combination of, line, form and space. By creating balance while incorporating all these three elements in proportion to the space allowed, with an eye on the use of color and contrast, enabling the smooth visual flow of the design one produces the perfect arrangement.
The Quantified Self, Behind The Cover Art, Leslie Love Stone
The Quantified Self, Behind The Cover Art, Leslie Love Stone
The STEAM Journal
We lead quantified lives. The information we send and receive through our computers, CD players, and smart phones is coded in ones and zeroes. We exist as numerical accounts, license numbers, and login IDs. Anyone who has ever waited on hold for a live customer service representative understands the desire to be treated like a person, not a number. We each want acceptance for our inherent peculiarities and consideration for our circumstance—conditions we believe extrinsic to numbers.
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …