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Recursive Documentary Design And An Awareness Of The Mechanism, Wayne Defremery Jan 2024

Recursive Documentary Design And An Awareness Of The Mechanism, Wayne Defremery

Proceedings from the Document Academy

This essay documents 3D-printed sculptures displayed at the 2023 Annual Meeting of the Document Academy. To raise awareness about the cultural significance of the mechanisms that produce digital substance, the sculptures lend material heft to some of the abstractions that help to constitute textual representations of a sixteenth-century Korean lyric and modern Korean poems from the early twentieth century in digital environments. The essay also describes previous exhibitions of the sculptures that utilized augmented reality technologies. By documenting the ways augmented reality technologies represented 3D-printed sculpture that documents digital texts that represent printed documents and manuscripts, the essay suggests how …


Into: A Remote Communication Tool Featuring Body Language And The Fusion Of The Real And The Virtual, Chia-Yu Liu, Chunwei-Sean Su, Chien-Hsu Chen Oct 2023

Into: A Remote Communication Tool Featuring Body Language And The Fusion Of The Real And The Virtual, Chia-Yu Liu, Chunwei-Sean Su, Chien-Hsu Chen

IASDR Conference Series

This article introduces a remote communication tool called INTO, which aims to recreate the experience of face-to-face communication between two people sitting across at a table. Beyond work, we also envision its application in learning, creativity, and entertainment. First, we review and analyse several existing remote communication tools to clarify our design goals. Then, based on human factors and existing work habits, we select the experience format. This design requires two sets of devices to be connected to each other, and the construction of the hardware is also explained in the article. Finally, we conducted experimental testing and summarized the …


A.R. Futuristic Scenario In Seun, Yookyung Lee Jun 2023

A.R. Futuristic Scenario In Seun, Yookyung Lee

Masters Theses

Due to social distancing policies during the coronavirus pandemic, people have increasingly turned to digital platforms to fulfill what they previously enjoyed in face-to-face interactions. The high demand for virtual world services, called “metaverses,” has sparked discussions about the possibility of completely replacing the real world, which has raised questions about the role of architects in dealing with physical spaces. However, it is widely believed that digital elements will merge into the real world instead of completely replacing it, which makes augmented reality (AR) a key technology to study in the context of architecture.

In “Learning from Las Vegas,” Robert …


Arts Technology May 2022

Arts Technology

SIGNED: The Magazine of The Hong Kong Design Institute

Extended Reality (XR) is a fast-developing technology with huge potentials yet to be discovered. Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) are affiliates under this broader term. They can be used in combination or individually and can be applied in many fields, such as entertainment, art, education and professional training, just to name a few.


The Emergence Of Spirit In Extended Reality And The Speculative Synagogue, Ian Gonsher Jan 2022

The Emergence Of Spirit In Extended Reality And The Speculative Synagogue, Ian Gonsher

Scholarly Research

This essay outlines topics for further design research by posing questions about the way emerging technologies, particularly social media and extended reality, might provide new affordances for deeper spiritual consciousness. Drawing on Hegel’s concept of Spirit, as well as the Jewish mystical tradition, this essay explores how discourse, manifested through community and culture, can be imagined as the mind of God. From this foundation, we explore speculative design scenarios for the development of sacred spaces in augmented and extended reality, in particular synagogues, as we consider the prototype of the synagogue, which was once situated on the temple mount in …


Insight Ar. Relating Virtual Sculptures To Real Places., Volker Kuchelmeister Jul 2021

Insight Ar. Relating Virtual Sculptures To Real Places., Volker Kuchelmeister

Frameless

InSight AR is a site-specific Augmented Reality project and mobile phone app produced for the popular Sculptures by the Sea Bondi exhibition, to be held in Sydney Australia in 2021. It forms uncanny relations between virtual sculptures, visitors, the environment and the art on site. The project is comprised of three parts: an outdoor work using AR plane detection and geo-location, AR image and spatial tracking for an indoor exhibit and a 3D map of the coastal walk, also presented in AR. The work is designed to be playful, fun and it encourages its viewers to share their experience on …


Aware: Eliminating Implicit Bias Using Ar, Shagun Bose, Emma Strauch Jul 2021

Aware: Eliminating Implicit Bias Using Ar, Shagun Bose, Emma Strauch

Frameless

Implicit Bias is something that happens to real people in real spaces all the time. But we can’t see it. Since, AR allows us to overlay virtual objects in real environments, we tried to leverage AR to make more salient the various ways in which people experience bias.


Real-Time Body Tracking And Projection Mapping In The Interactive Arts, Sydney Baroya Dec 2020

Real-Time Body Tracking And Projection Mapping In The Interactive Arts, Sydney Baroya

Master's Theses

Projection mapping, a subtopic of augmented reality, displays computer-generated light visualizations from projectors onto the real environment. A challenge for projection mapping in performing interactive arts is dynamic body movements. Accuracy and speed are key components for an immersive application of body projection mapping and dependent on scanning and processing time.

This thesis presents a novel technique to achieve real-time body projection mapping utilizing a state of the art body tracking device, Microsoft’s Azure Kinect DK, by using an array of trackers for error minimization and movement prediction. The device's Sensor and Bodytracking SDKs allow multiple device synchronization. We combine …


Augmented Reality, Augmented Ethics: Who Has The Right To Augment A Particular Physical Space?, Erica L. Neely Oct 2018

Augmented Reality, Augmented Ethics: Who Has The Right To Augment A Particular Physical Space?, Erica L. Neely

Philosophy and Religion Faculty Scholarship

Augmented reality (AR) blends the virtual and physical worlds such that the virtual content experienced by a user of AR technology depends on the user’s geographical location. Games such as Pokémon GO and technologies such as HoloLens are introducing an increasing number of people to augmented reality. AR technologies raise a number of ethical concerns; I focus on ethical rights surrounding the augmentation of a particular physical space. To address this I distinguish public and private spaces; I also separate the case where we access augmentations via many different applications from the case where there is a more unified sphere …


Vr Projects, P.D. Quick Sep 1995

Vr Projects, P.D. Quick

SWITCH

A description of three three projects having to do with virtual reality. The first is the Nanomanipulator, developed at the University of North Carolina Chapel Hill Department of Computer Science in conjunction with the UCLA Department of Chemistry in 1991. It is a machine that allows the user to interact with microscopic particles previously only visible in 2D from an electron microscope. The second project, The Augmented Reality Project, also developed at the Chapel Hill Department of Computer Science. This device used ultrasound images to be placed over a body allowing the user to see inside of it. The final …