Open Access. Powered by Scholars. Published by Universities.®

Digital Commons Network

Open Access. Powered by Scholars. Published by Universities.®

Archaeological Anthropology

University of Nebraska - Lincoln

GIS

Articles 1 - 5 of 5

Full-Text Articles in Entire DC Network

Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin Jan 2023

Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin

Department of Anthropology: Faculty Publications

Archaeologists are employing a variety of digital tools to develop new methodological frameworks that combine computational and experiential approaches which is leading to new multisensory research. In this article, we explore vision, sound, and movement at the ancient Maya city of Copan from a multisensory and multiscalar perspective bridging concepts and approaches from different archaeological paradigms. Our methods and interpretations employ theory-inspired variables from proxemics and semiotics to develop a methodological framework that combines computation with sensory perception. Using GIS, 3D, and acoustic tools we create multisensory experiences in VR with spatial sound using an immersive headset (Oculus Rift) and …


Insular Interconnectivity In The Viking Age: A Geospatial View From Norse Jarlshof, Trent Michael Carney Apr 2022

Insular Interconnectivity In The Viking Age: A Geospatial View From Norse Jarlshof, Trent Michael Carney

Anthropology Department: Theses

During the Viking Age, settlements and trading centers were often located near lakes, seas, waterways, and sailing routes. As such, access to other locations was facilitated, whether for the purpose of settlement, trade, resource acquisition, or conflict, by some form of seafaring vessel or watercraft. Over the course of the Scandinavian Diaspora, a level of cultural and economic interconnectedness was maintained between mainland Scandinavia and the settlements in the North Atlantic region. This shared link with Scandinavia contributed to the development of local connections between insular and coastal sites within the broader diasporic network. This thesis considers the archaeological evidence …


Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez Jan 2018

Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez

Department of Anthropology: Faculty Publications

The creation of digital 3D models for cultural heritage is commonplace. With the advent of efficient and cost effective technologies archaeologists are making a plethora of digital assets. This paper evaluates the identity of 3D digital assets and explores how to enhance or expand that identity by integrating photogrammetric models into VR. We propose that when a digital object acquires spatial context from its virtual surroundings, it gains an identity in relation to that virtual space, the same way that embedding the object with metadata gives it a specific identity through its relationship to other information. We explore this concept …


3d Tool Evaluation And Workflow For An Ecological Approach To Visualizing Ancient Socio-Environmental Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto, Shona Sanford-Long, Jack Kerby-Miller Jan 2016

3d Tool Evaluation And Workflow For An Ecological Approach To Visualizing Ancient Socio-Environmental Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto, Shona Sanford-Long, Jack Kerby-Miller

Department of Anthropology: Faculty Publications

Architectural reconstructions are the centerpieces of ancient landscape visualization. When present, vegetation is relegated to the background, resulting in underutilized plant data—an integral data source for archaeological interpretation—thus limiting the capacity to take advantage of 3D visualization for studying ancient socio-environmental dynamics. Our long-term objective is to develop methods of 3D landscape visualization that have value for examining changes in land use and settlement patterns. To begin to work toward this objective, we have (1) identified 3D tools and techniques for vegetation modeling and landscape visualization, (2) evaluated the pros and cons of these tools, (3) investigated biological and ecological …


Modeling For Management In A Compliance World, Christopher D. Dore, Luann Wandsnider Jan 2006

Modeling For Management In A Compliance World, Christopher D. Dore, Luann Wandsnider

Department of Anthropology: Faculty Publications

In practice, compliance-driven cultural resource “management” and its requirements for resource location, evaluation, impact assessment, and mitigation manifests a fundamentally different use of geospatial predictive modeling than do research-oriented investigations. This difference primarily results from the lack of an iterative research design. In research-oriented modeling, iterations of model building and model testing gradually build a more robust model and lead to an increased understanding of the variables that condition human spatial behavior in the past. In a compliance environment, spatial models are rarely built and evaluated; rather, once built, they are applied in a single iteration. An assumption is made …