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Lone Wolves And Stray Dogs: The Japanese Crime Film, 1931-1969, Aaron Gerow, Rea Amit, Samuel Malissa, Noriko Morisue, Hsin-Yuan Peng, Stephen Poland, Grace Ting, Takuya Tsunoda, Justine Wiesinger, Young Yi, Inuhiko Yomota, Jō Ōsawa, Phil Kaffen 2015 Yale University

Lone Wolves And Stray Dogs: The Japanese Crime Film, 1931-1969, Aaron Gerow, Rea Amit, Samuel Malissa, Noriko Morisue, Hsin-Yuan Peng, Stephen Poland, Grace Ting, Takuya Tsunoda, Justine Wiesinger, Young Yi, Inuhiko Yomota, Jō Ōsawa, Phil Kaffen

Film Series Commentaries

“Lone Wolves and Stray Dogs: The Japanese Crime Film, 1931–1969” is a continuing collaboration between the Council on East Asian Studies at Yale University and the National Film Center of the National Museum of Modern Art, Tokyo. Ever since the success of the French crime film Zigomar in 1911, the Japanese film industry has produced numerous movies depicting criminals and the detectives who try to apprehend them. Chivalric yakuza, modern mobsters, knife-wielding molls, hardboiled gumshoes, samurai detectives, femme fatales, and private eyes populate Japanese cinema, from period films to contemporary dramas, from genre cinema to art film, from the ...


The Digital Humanities Imperative: An Archival Response, Pauleena MacDougall, Katrina Wynn 2015 Maine Folklife Center

The Digital Humanities Imperative: An Archival Response, Pauleena Macdougall, Katrina Wynn

Maine Policy Review

The authors offer a look at how as archivists at the Maine Folklife Center they are using new digital tools to both preserve historical resources and improve public access to them.


The Maine Memory Network: Re-Imagining The Dynamics And Potential Of Local History, Stephen Bromage 2015 Maine Historical Society

The Maine Memory Network: Re-Imagining The Dynamics And Potential Of Local History, Stephen Bromage

Maine Policy Review

Stephen Bromage explores the Maine Historical Society’s experience creating, nurturing, and sustaining the Maine Memory Network (www.mainememory.net), a nationally recognized statewide digital museum. In particular, the article focuses on the opportunities that the digital humanities create to foster collaboration, to engage communities in the practice of history, and to collapse traditional geographic and institutional boundaries.


Tarl_41ce19_424-21, Robert Z. Selden Jr. 2015 Center for Regional Heritage Research, Stephen F. Austin State University

Tarl_41ce19_424-21, Robert Z. Selden Jr.

CRHR: Archaeology

Three-dimensional (3D) model of a Caddo burial vessel (TARL_41CE19_424-21) from Caddo Mounds SHS (41CE19) curated at the Texas Archeological Research Laboratory.


Tarl_41ce19_2006-4-84, Robert Z. Selden Jr. 2015 Center for Regional Heritage Research, Stephen F. Austin State University

Tarl_41ce19_2006-4-84, Robert Z. Selden Jr.

CRHR: Archaeology

Three-dimensional (3D) model of a Caddo burial vessel (TARL_41CE19_2006-4-84) from Caddo Mounds SHS (41CE19) curated at the Texas Archeological Research Laboratory.


Using Photogrammetry To Document, Analyze, And Reverse-Engineer Grave Markers, Robert Z. Selden Jr. 2015 Center for Regional Heritage Research, Stephen F. Austin State University

Using Photogrammetry To Document, Analyze, And Reverse-Engineer Grave Markers, Robert Z. Selden Jr.

CRHR: Archaeology

There are a wide range of applications for three-dimensional (3D) data in archaeology, and a diverse array of methods for collecting and analyzing those data. In this article, free 3D photogrammetry software (Autodesk 123D Catch) is used to document a series of grave markers. The data are subsequently exported to Geomagic Design X to demonstrate and briefly discuss the various potential analyses that might be used to illustrate the effects of preservation treatments and marker degradation through time. Further, one marker is reverse-engineered, illustrating the capacity of 3D modeling to expedite the process of design, should elements warrant replacement. Additional ...


Developing Civil War Washington, Katherine L. Walter, Elizabeth M. Lorang, Stacy Rickel, Karin Dalziel 2015 University of Nebraska-Lincoln

Developing Civil War Washington, Katherine L. Walter, Elizabeth M. Lorang, Stacy Rickel, Karin Dalziel

Faculty Publications, UNL Libraries

The Civil War Washington project team at the University of Nebraska–Lincoln includes scholars, librarians, technologists, and students, both undergraduate and graduate. Individuals are affiliated with the English and History Departments, the University Libraries, the School of Geography, and the Center for Digital Research in the Humanities. Our successes as a team can be attributed to many things, including sound project management and the fact that our participants have been committed to achieving set goals. Most important, the interdisciplinary nature of the team has been highly advantageous in the research itself and in creating the composite web site.

The project ...


What Can The Digital Humanities Learn From Feminist Game Studies?, Elizabeth M. Losh 2015 College of William and Mary

What Can The Digital Humanities Learn From Feminist Game Studies?, Elizabeth M. Losh

American Studies Faculty and Graduate Publications

When game studies became an area for scholarly inquiry in the academy, feminist game studies soon followed. The first generation of feminist theory in game studies built on the work of Sherry Turkle, Brenda Laurel, and Janet Murray, although some might argue that the legacy of challenging gender norms in game studies goes back even earlier. Now feminist game scholars organize international conferences, edit journals and scholarly collections, and shape trends in the profession, much as their counterparts in the digital humanities attempt to do, but critics in feminist game studies have been able to take advantage of what is ...


Turning Their Talk: Gendered Conversation In The Nineteenth-Century British Novel, Rebecca Beach 2015 University of Kentucky

Turning Their Talk: Gendered Conversation In The Nineteenth-Century British Novel, Rebecca Beach

Theses and Dissertations--English

Turning Their Talk investigates the pressures placed upon female characters’ communication styles as they enter the heterosexual market in Jane Austen’s Pride and Prejudice and Persuasion, Charlotte Bronte’s Jane Eyre and Villette, and George Eliot’s Middlemarch and Daniel Deronda. The title of this dissertation derives from a phrase found in each the six novels I examine--“she turned the conversation”—to suggest the subtle control female characters exercise through speech that allows them to achieve tangible forms of social agency. My dissertation argues that novelistic representations of speech mirror the paradoxical roles women historically faced as they ...


Beyond The Back Room: The Role Of Metadata And Catalog Librarians In Digital Humanities, Lisa M. McFall 2015 Hamilton College

Beyond The Back Room: The Role Of Metadata And Catalog Librarians In Digital Humanities, Lisa M. Mcfall

Book Chapters

Many professors and students are surprised to learn about the variety of skills metadata and catalog librarians possess that can benefit their digital humanities projects. Metadata and catalog librarians already have experience in areas such as developing project metadata schemas and controlled vocabularies, as well as providing suggestions for project organization, and have the basic abilities needed to support learning new skills such as XML and TEI. This chapter will offer perspectives on how a metadata and catalog librarian can contribute to digital humanities projects. A case study focusing on the involvement of the Metadata and Catalog Librarian with the ...


Procedural Modeling For Ancient Maya Cityscapes: Initial Methodological Challenges And Solutions, Heather Richards-Rissetto, Rachel Plessing 2015 University of Nebraska-Lincoln

Procedural Modeling For Ancient Maya Cityscapes: Initial Methodological Challenges And Solutions, Heather Richards-Rissetto, Rachel Plessing

Anthropology Faculty Publications

Digital reconstruction of 3D cityscapes is expensive, time-consuming, and requires significant expertise. We need a 3D modeling approach that streamlines the integration of multiple data types in a time-efficient and low-cost manner. Procedural modeling—rapid proto-typing of 3D models from a set of rules— offers a potential solution to this problem because it allows scholars to create digital reconstructions that can be quickly updated and used to test and formulate alternative hypotheses that are derived from and linked to underlying archaeological data. While procedural modeling is being used to visualize ancient Roman, Etruscan, and Greek cities, in the Maya region ...


Data Curation Needed To Avoid A Digital Dark Age, Desiree Butterfield-Nagy 2015 The University of Maine

Data Curation Needed To Avoid A Digital Dark Age, Desiree Butterfield-Nagy

Maine Policy Review

An increasingly recognized need for digital cura­tion, or the active selection of digital files and taking steps toward preserving them, has been a natural evolution in an environment where vast amounts of intellectual and cultural content is born digital and may not be represented in tangible form. Desirée Butterfield-Nagy explores the measures that individuals and organizations need to take to ensure we avoid a Digital Dark Age.


Digital Aids Documentary: Webs, Rooms, Viruses And Quilts, Alexandra Juhasz 2015 CUNY Brooklyn College

Digital Aids Documentary: Webs, Rooms, Viruses And Quilts, Alexandra Juhasz

Publications and Research

No abstract provided.


Introduction: What Is New And Digital Media?, Thomas Kenny MA, Jamie N. Cohen MA 2015 Molloy College

Introduction: What Is New And Digital Media?, Thomas Kenny Ma, Jamie N. Cohen Ma

Faculty Works: Digital Humanities & New Media

The word media, the plural term for medium, covers a broad spectrum describing communications through television, film, radio, and print. Media require a viewer, a listener, a reader, or a spectator to carry any effect whatsoever. In our rapidly advancing hypermedia landscape of the present, where all traditional media have become singular on the screen-based Internet, the reader, viewer, and listener can participate as as well and truly use media as communication. Technology has inevitably transformed our traditional media into a multitude of interactive platforms, now read and listened to on mobile devices, tablets, e-readers, flat screens, and wearable devices ...


Social Media & Audience Participation In Regard To Television, Jean Marie McBride 2015 The University Of Akron

Social Media & Audience Participation In Regard To Television, Jean Marie Mcbride

Honors Research Projects

Jean McBride

Major: Communications: Radio/TV Broadcasting & Mass Media Production

Project Sponsor: Dr. Sylvia White

Number of Project Credits: 3

Social Media & Audience Participation in Regard to Television

The purpose of my honors project was seeing if social media had an influence on television show ratings and popularity by incorporating audience participation. Especially in regards to television shows that have been around for years, I was interested to see if television ratings went up when using Twitter compared to when they did not use Twitter to increase viewers and audience participation. I surveyed forty-nine collegiate women between the ages of ...


Journal Of The National Association Of University Women - Spring 2015, NAUW 2015 Howard University

Journal Of The National Association Of University Women - Spring 2015, Nauw

The Journal of the National Association of University Women

THE NATIONAL ASSOCIATION OF UNIVERSITY WOMEN

JOURNAL OF THE NATIONAL ASSOCIATION OF UNIVERSITY WOMEN

SPRING 2015


The Trees Within The Forest: Extracting, Coding, And Visualizing Subjective Data In Authorship Studies, Krista Kennedy, Seth Long 2015 Syracuse University

The Trees Within The Forest: Extracting, Coding, And Visualizing Subjective Data In Authorship Studies, Krista Kennedy, Seth Long

Writing Program

Kennedy and Long tackle questions related to the treatment of digital texts as evidence of writing activity, where the object of inquiry is the author and authorship more generally. With sections on extracting, coding, and visualizing data, they offer a useful set of methods that can form the core of a study or be recruited to triangulate analysis of primary source materials.


"Hills Like White Elephants": Epistemic, Nonepistemic And Nonseeing, Gene Washington 2015 Utah State University

"Hills Like White Elephants": Epistemic, Nonepistemic And Nonseeing, Gene Washington

English Faculty Publications

This essay, a though-experiment, explores the value of reading literary texts (with the example of Hemingway's "Hills Like White Elephants") from the point of view of epistemic, nonepistemic and nonseeing. Epistemic seeing is defined as seeing with "belief-content" nonepistemic seeing without it. The technique is to examine each example of the word "seeing" (or one of the members of its family, "look, watch," "blink") and let it "lead" you to the object, its contest, and implications in the story as a whole..


Occupy The Future: A Rhetorical Analysis Of Dystopian Film And The Occupy Movement, Justin J. Grandinetti 2015 James Madison University

Occupy The Future: A Rhetorical Analysis Of Dystopian Film And The Occupy Movement, Justin J. Grandinetti

Masters Theses

The anarchic Occupy Wall Street protests, which began in 2011, had an immediate impact on politics and the global lexicon. By introducing the terms “the one percent” and “the 99%” into the public sphere, Occupy was able to draw attention to growing global income inequality. This revolutionary spirit was not lost on popular culture, as a number of films that followed the protests were linked to Occupy. The Hunger Games (2012), The Dark Knight Rises (2012), and Elysium (2013) represent films that were not only extremely successful in the box office, but were also connected to the Occupy Movement because ...


Avatar, Cyborg, Icevorg: Simulacra’S Scion, Guido E. Alvarez 2015 Virginia Commonwealth University

Avatar, Cyborg, Icevorg: Simulacra’S Scion, Guido E. Alvarez

Theses and Dissertations

I propose a theoretical framework that describes how avatars incorporate media as an inherent part of their nature and find a hosting body in cyborgs to navigate and spawn in media. I propose the birth of a new scion that combines avatar, medium and cyborg into a conceptual being that I call “ICEVORG.”

The ICEVORG expands beyond representation into the actual physical world by means of media transgression—more specifically, by the use of the Strange Loop also known as Metalepsis ICEVORG find an effective soil to thrive and interrogate our ideas of reality by means of iteration, expansion, fragmentation ...


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