Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

16898 Full-Text Articles 14184 Authors 2722049 Downloads 249 Institutions

All Articles in Art and Design

Faceted Search

16898 full-text articles. Page 5 of 561.

On Lament, Steve Classen 2018 George Fox University

On Lament, Steve Classen

Faculty Publications - Department of Communication, Journalism, and Cinematic Arts

Not long ago, I had the privilege of participating in an invigorating roundtable conversation with regionally-based artists, scholars, and administrators in downtown Portland. We met to discuss the funding of the arts as well as strategies and concerns connected to issues of “Faith and Art” in the region. We convened in a beautiful space—the remodeled Pacific Northwest College of the Arts. It was a heady time, marked by generous curiosity. We talked art, faith, futures, frustrations and dreams. We initiated new friendships and discussed new projects. I was inspired and encouraged.


Katharine Hepburn: Dressed For Stage And Screen, Jean L. Druesedow 2018 Kent State University

Katharine Hepburn: Dressed For Stage And Screen, Jean L. Druesedow

Kent State University Museum

No abstract provided.


Like Me: Generation Z, Instagram, And Self-Branding Practices, Emily Longley 2018 Scripps College

Like Me: Generation Z, Instagram, And Self-Branding Practices, Emily Longley

Scripps Senior Theses

The newest generation, raised and immersed in today's hyper-consumer culture, has learned to define the self within a neoliberal and capitalist framework in which self-branding and ascribing to hegemonic principles appears imperative to one’s personal success.


The Digital Puppetmaster, Ryan Sung 2018 Claremont McKenna College

The Digital Puppetmaster, Ryan Sung

CMC Senior Theses

The purpose of “The Digital Puppetmaster” is to provide a means of awareness and a suggestion of mindset for members of the digital age. The digital medium has come to define society and establish its existence as an increasingly omnipresent one. Fundamentally, the digital medium is a sandbox for creating worlds that transcend the limitations of real life. Given the unlimited potential of the digital medium, it becomes apparent that it is easy to show what people want to see and hide what they do not. I aim to bring to light and uncover the realities of the digital medium ...


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb 2017 Rochester Institute of Technology

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team found ...


Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb 2017 Rochester Institute of Technology

Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb

Articles

The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.


Vesuvius At Home, Christin Elizabeth Turner 2017 University of Colorado, Boulder

Vesuvius At Home, Christin Elizabeth Turner

Art Practices MFA Theses

Vesuvius At Home is a 14-minute experimental essay film that de-contextualizes Pompeii as a site of personal mythology and memory; beginning with a VHS tape of third-graders re-enacting The Fall of Pompeii in 1993.


Splitting Water With Wood, Matthew Smith 2017 University of Colorado, Boulder

Splitting Water With Wood, Matthew Smith

Art Practices MFA Theses

My thesis project Splitting Water with Wood is an installation consisting of a handmade boat and projected video of a durational performance that engaged the boat in unconventional ways. Throughout the project and paper, I employ conceptions of faith as a crucial lens to begin to understand my current body of work; a handcrafted boat as an exploratory apparatus, the labor surrounding it as an act of devotion, and a resulting performance that experiments with ideas about baptism. By challenging presupposed notions of how a boat traditionally functions, I rely on the lively materiality of the object and its environment ...


Deconstructing Cultural Values Of Products: Implications For Sustainable Design, Tejas Dhadphale 2017 Iowa State University

Deconstructing Cultural Values Of Products: Implications For Sustainable Design, Tejas Dhadphale

Tejas Dhadphale

In a global era where products are reaching across international boundaries, designers are increasingly challenged to design for diverse cultural context. Designers are agents of cultural change and should be cognizant of the impact their products have on local markets. The key for developing culturally appropriate products lies in understanding how cultural objects acquire and communicate cultural meanings. The goal of this paper is to deconstruct and categorize cultural meanings associated with objects and highlight the key determinants that contribute to cultural values. Cultural product images and phrases were analysed using a four-layered model for classifying cultural meanings. Participants were ...


Situated Cultural Differences: A Tool For Analyzing Cross-Cultural Co-Creation, Tejas Dhadphale 2017 Iowa State University

Situated Cultural Differences: A Tool For Analyzing Cross-Cultural Co-Creation, Tejas Dhadphale

Tejas Dhadphale

Designers in the global era are increasingly challenged to design for diverse cultural context. Both ethnographic and participatory design research methods are integral for conducting cultural inquiries. Co-creation offers an interactive setting for researcher to gain meaningful insights into the tacit and latent aspects of culture. The analysis framework for this study is based on the theoretical construct of situated cultural differences. In the process of co-creation, situated cultural differences become a diagnostic tool used by researchers to categories participants’ everyday experiences into meaningful cultural categories. This paper work focused on identifying the different situated differences used by participants during ...


Game Design Research: An Introduction To Theory & Practice, Petri Lankoski, Jussi Holopainen 2017 Carnegie Mellon University

Game Design Research: An Introduction To Theory & Practice, Petri Lankoski, Jussi Holopainen

ETC Press

Design research is an active academic field covering disciplines such as architecture, graphic, product, service, interaction, and systems design. Design research aims to understand not only the designed end products but also how design as an activity unfolds. The book demonstrates different approaches to design research in game design research.


Rupture, Dionis Ortiz 2017 CUNY Hunter College

Rupture, Dionis Ortiz

School of Arts & Sciences Theses

I am an interdisciplinary artist working in painting, photography, printmaking, sculpture, video and installation. I employ these mediums to create a coming of age story as a Dominican New Yorker, exploring masculinity, vulnerability, the supernatural, family, and religion, as well as how culture plays a role in my community and in my life.


Motive Through Automotive Compassionately Criticizing The Desires Of Car Culture, Erika R. Lehrmann 2017 University of New Orleans

Motive Through Automotive Compassionately Criticizing The Desires Of Car Culture, Erika R. Lehrmann

University of New Orleans Theses and Dissertations

My artwork represents my admiration and criticisms of car culture I have gathered throughout my personal experiences beginning at a very early age. The work exists in the form of drawings, paintings, prints, collage and sculpture. This work is created through the elements of personal narrative, desires, obsessions, and questions surrounding car culture and its influences. My intention to refurbish the icons of this culture has involved creating work that is both obsessive and critical for personal exploration and understanding of past memories.


People Like Ourselves, Harper D. Hair 2017 University of New Orleans

People Like Ourselves, Harper D. Hair

University of New Orleans Theses and Dissertations

The thesis writing here is an effort by the artist to identify his motives in creating, and his aims for the audience, and to communicate this to the reader in a clear and truthful manner. Section 1 focuses on introducing the ground of the artists’ thinking, discussing his ideas of the body and culture identity, and how they motivate his work. Section 2 goes into greater detail about the manner his thought process evolved through the course of a number of works. In Section 3, there is an ever sharper focus in the works towards the isolated and inscrutable individual ...


Par-Delà Toute Comparaison : Présentation, Alain Agnessan 2017 University of Western Ontario

Par-Delà Toute Comparaison : Présentation, Alain Agnessan

Mouvances Francophones

Présentation sur la dévaluation de la primauté du verbal sur le visuel dans la bande dessinée vue d'Afrique


« Je Suis Fier D’Amener ‘Mon Soleil’ Dans La Bd Universelle. » Entretien Avec Barly Baruti, Alain Agnessan 2017 University of Western Ontario

« Je Suis Fier D’Amener ‘Mon Soleil’ Dans La Bd Universelle. » Entretien Avec Barly Baruti, Alain Agnessan

Mouvances Francophones

Interview de Barly Baruti par directeur de ce numéro, Alain Agnessan


Caspar David Friedrich, The Romantic Hero, And Early German Nationalism, Morgan D. Ward 2017 University of Texas at Tyler

Caspar David Friedrich, The Romantic Hero, And Early German Nationalism, Morgan D. Ward

Art and Art History Theses

Like many artists, Caspar David Friedrich was affected by the events of his time: the defeat of Prussia by the forces of Napoleon (1806), the following occupation of the German lands (1810), the struggles of the Wars of Liberation (1813-1814) and their disappointing aftermath. He was also greatly influenced by the literary trends of the time, especially the concept of the Romantic hero and the cult of the heroic soldier, ideas that he was exposed to among his circle of friends. The paintings that Friedrich created between 1808 and 1821 display the tensions of the era, emphasizing the feelings of ...


The Twilight Zone: The Confluence Of Childhood Scenes And Future Anxiety, Jongwon Bae 2017 CUNY

The Twilight Zone: The Confluence Of Childhood Scenes And Future Anxiety, Jongwon Bae

School of Arts & Sciences Theses

Jongwon Bae’s paintings reflect his childhood memories as an archive that is to be repressed until it manifests itself in uncertain ways as it becomes confluent with the anxiety about the future.


Cataloging Wonder: The Art And Science Of The Collection, Christine Metzger 2017 California College of the Arts

Cataloging Wonder: The Art And Science Of The Collection, Christine Metzger

The STEAM Journal

The Exploring Science in the Studio National Science Foundation grant funded three initiatives at California College of the Arts, a private four-year art and design college in the San Francisco Bay Area. The grant sponsored annual Science-in-the-Studio which embedded scientists into the art and design studio curriculum, the creation of Mobile Units for Scientific Exploration (MUSE) and a new collection of science materials, equipment, and natural specimens, and a national symposium on integrating science into the art and design studio curriculum. Approximately 30 SitS classes have been offered since 2010, and the Exploring Science in the Studio symposium was convened ...


Passing, Paul Kelley 2017 Claremont Graduate University

Passing, Paul Kelley

The STEAM Journal

Passing is a Site-specific public installation assembled with plastic and an iPad. At its center, the iPad displays a video loop of a human image repeatedly walking in and out of the frame. The work maintains my foundational interest in having the viewer slow down to have a more thoughtful and absorptive experience with the work and surrounding space – continuing my practice of challenging viewer’s expectations and putting them in a position to stop and question.


Digital Commons powered by bepress