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533 full-text articles. Page 7 of 26.

Breathe The Machine, Matt S. Roberts, Terri Witek, Teresa Carmody, Dengke Chen 2020 Stetson University

Breathe The Machine, Matt S. Roberts, Terri Witek, Teresa Carmody, Dengke Chen

Electronic Literature Organization Conference 2020

Breathe the Machine

interspecies morph edition featuring a video conference and solo or synched blow-ins

Teresa Carmody Dengke Chen Matt Roberts Terri Witek

The FaaS were future-oriented. Every day, they contemplated the question: what kind of ancestor will you be?

A collaborative group composed of a prose writer, new media artist, 3-D animator, and poet enter your personal computers and suggest that in this particularly viral moment, individual breaths + machines may be the closest we get to community touch. An animated video conference offers the project's conceptual framework, including questions about invasive species and intimacy in this new world …


Landscapes Of Light And Text And Layer: A Projection Poetry Performance, Jason Nelson Dr. 2020 Griffith University - Australia

Landscapes Of Light And Text And Layer: A Projection Poetry Performance, Jason Nelson Dr.

Electronic Literature Organization Conference 2020

A digital poetry performance in seven locations. This online performance mixes pre-recorded video of projection poetry in seven places/landscapes around SE Queensland, Australia with a live digital poetry reading.

The theme of this performance is landscapes of change, exploring places in SE Queensland impacted by bushfires, deviated by floods, altered by drought, damaged by weapon testing, trees thousands of years old, home of non-human creatures and the revealed geology that roads carve.

Using pico/portable projectors, digital poet Jason Nelson, will add a poetic light-based skin to these landscapes, recording the results, replaying them during the performance. As the projection videos …


Wind, Light And Seating Xperience (Xr), Shaun Foster 2020 Rochester Institute of Technology

Wind, Light And Seating Xperience (Xr), Shaun Foster

Frameless

Inspired by Plato’s Cave metaphor from "The Republic", this mixed reality experience talk and demonstration will ask the user to enter a virtual reality experience that is not completely virtual. Elements from the real world exist inside of the virtual; a flash light, a chair and wind. Research and demonstrations will be presented discussing what is XR (mixed reality) right now and what are some exciting technologies on the horizon that will take this field further...


Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm 2020 Georgia Institute of Technology

Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm

Frameless

Presenting theatrical performances in virtual reality (VR) has been an active area of research since the early 2000's. VR provides a unique form of storytelling, which is made possible through the use of physically and digitally distributed 3D worlds.

We describe a methodology for determining audience engagement in a virtual theatre performance. We use a combination of galvanic skin response (GSR) data, self-reported positive and negative affect schedule (PANAS), post-viewing reflection, and a think aloud method to assess user reaction to the virtual reality experience.

In this study, we combine the implicit physiological data from GSR with explicit user feedback …


Savage Words, Lee Tusman 2020 SUNY Purchase

Savage Words, Lee Tusman

Electronic Literature Organization Conference 2020

Savage Words is a realtime massive multiplayer online text space as well as a collaborative poem and asynchronous chatroom. It is a corner of the internet built on the platform Your World of Text, an infinite grid of text editable by visitors.

Throughout the conference period, participants can join in a communal writing, a textual table of simultaneous and asynchronous shared writing. ASCII images, freewheeling conversations, 'Poetry', and other forms of experimental text will be woven together into a freewheeling shared work.

Screenshots of the unfolding text will be saved at regular intervals, to be published after the conclusion of …


Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado 2020 Pontificia Universidad Catolica del Peru

Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado

Electronic Literature Organization Conference 2020

Since the first decades of the twentieth century, Peruvian poetic tradition has been characterized by experimental uses of language. Among these possibilities, some records tensioned this medium from the link with the plastic arts, as in the case of the poetry of José María Eguren, while others opted for the playing with the spatiality and visuality of the blank sheet, such as in the case of the work of Carlos Oquendo de Amat. However, it is not until the appearance of the poetry of César Vallejo, specifically with a poems like Trilce in 1922, that these breakages force us to …


Falproject, Mohsen Hazrati 2020 University of Central Florida

Falproject, Mohsen Hazrati

Electronic Literature Organization Conference 2020

"A fāl or Bibliomancy is good or bad, the profit or the loss whose occurrence is predicted by hearing a word or a voice, seeing the movement or the expression, opening or reading a book, or observing a specific motif or image." Mohammad Vojdani

FAL Project is a VR-AR Prediction Machine based on an Old Iranian Bibliomancy tradition.

This project is about generating a virtual environment of a prediction using unlimited online data based on the Persian Mysticism and tradition into a VR artwork. As there are so many people who get matched results based on their niyats(Intent of prediction) …


Procedural Montage: A Design Trace Of Reflection And Refraction, Jasmine T. Otto, Angus G. Forbes 2020 University of California, Santa Cruz

Procedural Montage: A Design Trace Of Reflection And Refraction, Jasmine T. Otto, Angus G. Forbes

Electronic Literature Organization Conference 2020

Narrative media may vary the adjacency of fixed textual passages to drive rhizomatic readings through a montage procedure. We present the design of “exul mater”, a hypertext fiction which locates perlocutionary acts in virtual spaces and resonant gaps. We reflect on sculptural fiction, the (de)formance of complex systems, and tarot reading as methods of layering metaphorical blends into polysemous juxtapositional elements. "exul mater" consists of one set of such elements and their pairwise juxtapositions, as presented through an interface which supports higher-order ‘gap-filling’ reading(s). We draw on peer feedback to address challenges to readability arising from the narrative application of …


Why Are We Like This?: Exploring Writing Mechanics For An Ai-Augmented Storytelling Game, Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin 2020 University of California, Santa Cruz

Why Are We Like This?: Exploring Writing Mechanics For An Ai-Augmented Storytelling Game, Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin

Electronic Literature Organization Conference 2020

Why Are We Like This? (WAWLT) is a playful, co-creative, AI-augmented, improvisational storytelling game in which one or more players explore and influence an ongoing simulation which they then glean for narrative material. It uses the recently developed simulation technology of story sifting (the recognition of microstories in a chronicle of simulation events), via the Felt library, to afford a new kind of playful, social, and creative writing experience. In this paper, we discuss our primary design goals: (1) using computation and interaction design to support casual player creativity, and (2) foregrounding character subjectivity as a driver for …


Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev 2020 Aarhus University

Exhibiting, Disseminating, Teaching: Digital Literature In Danish Public Libraries, Malthe Stavning Erslev

Electronic Literature Organization Conference 2020

Danish public libraries have since 2010 exhibited, disseminated, and taught digital literature. This paper lays out the general trajectory of their work, and introduces the notion of a post-digital literacy: a theoretical lens through which to conceptualize and articulate the importance of teaching digital literature in K-12.

In fruitful dialogue with a variety of other parties and institutions, including Aarhus University and the ELO, a handful of public libraries have developed considerable and impressive expertise, grounded in practice-based experimentation. Their efforts, which have taken place in the course of six projects, are the case into which this paper inquires. …


Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair 2020 Texas A&M University

Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair

Electronic Literature Organization Conference 2020

This discussion examines the evolution and lessons of four artistic performance works that engage with text and imagery with the mindset of a composer, rather than as an author or visual artist. The works involve computer music, improvisation, video art, generative art techniques, and challenging aesthetics. An analytical discussion reveals that different forms and mechanisms of reading are manifest in the artworks, and reflections upon these elucidate the intermedial nature of reading and the productive, expressive potential of interfering with these processes.


Designing For Truth In Counterfactual Games, Mark Sample 2020 Davidson College

Designing For Truth In Counterfactual Games, Mark Sample

Electronic Literature Organization Conference 2020

This paper brings together two distinct and seemingly irreconcilable threads: first, the place of interactive narratives and games within the broader context of documentary media; and second, the value of counterfactual narrative as a documentary form. I will weave these two threads using my own counterfactual documentary game as the guide. Currently under development in Twine, the game is rooted in archival research about the past yet is about a version of the past that didn’t happen. The game asks the following counterfactual question: what if gene editing technology like CRISPR had been invented in the 1920s and 1930s, the …


The Role Of Designers In Promoting Healthy Masculinity With An Approach To Stopping Violence Against Women And Girls, Fatemeh Abolbashari 2020 University of Arkansas, Fayetteville

The Role Of Designers In Promoting Healthy Masculinity With An Approach To Stopping Violence Against Women And Girls, Fatemeh Abolbashari

Graduate Theses and Dissertations

While awareness about violence against women and girls is growing, there is still a lack of evidence about what changes behavior to prevent it from happening. As a graphic designer, I wanted to find the root problem of this issue and work towards a solution. Through my research and questioning, I concluded that this problem begins with men’s thoughts on hierarchy, language, and behavior, and supported by a prevalence of toxic masculinity in men’s culture.

Where does this violence come from? What has society done to raise this kind of man? Violence against women and girls is being couched in …


Spring 2020, 2020 DePaul University

Spring 2020

In The Loop

Letter from the Dean: Advancing Past Adversity; Look Who's Talking: Expert Talk Series; Seen and Heard; Keeping It Real: Client Web Projects for Students; OMG, It's DIBS, LOL!; X-ray Vision: Brian Andrews bones up on anthropomorphic entities and virtual realty in an audacious Project Bluelight film; Nothing But Net: Shannon Linares scores a win for female and first-generation college students in network engineering and cybersecurity careers; Mix Master: Claire Rosas blends disciplines and social synergy in her designs, from egg-ceptional typography to adaptive ergs


Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller 2020 California State University, San Bernardino

Washing The River In Relation To Interpellation, Theatricality And Spectatorship, Patricia Miller

Electronic Theses, Projects, and Dissertations

Patricia Miller's Master of Fine Arts Thesis Paper


Float I;, Zihan Iris Li 2020 Rhode Island School of Design

Float I;, Zihan Iris Li

Masters Theses

The digital world is just another reality, alongside all the other parallel universes. It is similar to dreams, reflect- ing our fear and desire. When we are not conscious, the particles from our mind will travel freely and construct dreams. While in virtual space, digits are those wandering particles which form the world and are partially controlled by our minds. What is interesting is that no one in those realities will question the logic and behaviours, even though some of them are ridiculous, if you think carefully when you are awake in this physical world. We do find things go …


Silence Is A Luxury, Elise Stephens 2020 Rhode Island School of Design

Silence Is A Luxury, Elise Stephens

Masters Theses

We are beings with at once fragile and resilient senses. Each of us have a threshold that is tested by auditory and visual stimuli that are seemingly constant.

This can lead to discord driving poor choices in resource allotment on a global and for some, a personal scale.

On a global scale, frenzied and misguided journeys to capitalize on the earth’s riches has led to exploitation of both nature and in some cases, societies. At the time of writing, the negative effects of these choices are at the forefront of policy makers’ agendas. In the United States, there are areas …


To Make Atmosphere, Gonzalo Galetto 2020 Rhode Island School of Design

To Make Atmosphere, Gonzalo Galetto

Masters Theses

My artistic practice explores the possibility of shifting anthropocentric perspectives through media installations. These perspectives exist in the positions we hold in relation to the environment: they continue to exteriorize and distance humans from the environment. To reorient our attention in its direction, and the other-than-human life forms that sustain it, is a social imperative of our times. Reevaluating our engagement with the other, meaning other beings or selves, including other-than-human selves and landscapes, is to readjust our relationship with the environment. It is a way to reposition how to be and to act in the world, but to do …


, Nevertheless,, Ji Yoon Chung 2020 Rhode Island School of Design

, Nevertheless,, Ji Yoon Chung

Masters Theses

Derived from transitions, my artistic practice is an act of condolence for the transient presence that takes time and indulges every process as an acceptance of loss.

Over the years, I have moved between distinctive regions and cultures, only to be disoriented by mementos that are residues of a seemingly in- accessible past. What remains is to witness the vanished moments that evoke associated memories. I tend to solidify the volatile condition of transition by carving a temporary fragment on a permanent surface to make the ephemeral, eternal. The attempt to preserve a transitory phenomenon through archives by utilizing digital …


Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon 2020 Rhode Island School of Design

Web Trauma And Haunting Images : Experimentations On Materiality, Installation, And Operation Of Screens, June Yoon

Masters Theses

This thesis seeks to compose dynamics among the screens, images, and space for viewers to confront what we easily ignore: the haunting ghosts of mistreated humanity in this age of web-trauma.


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