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Out Of The Box: Bridging The Long-Distance Gap Between Consumer And Product In Online Experiences By Using Ar To Facilitate A Deeper Connection Through Virtual Try-Ons, Jessica E. Schell 2022 Clemson University

Out Of The Box: Bridging The Long-Distance Gap Between Consumer And Product In Online Experiences By Using Ar To Facilitate A Deeper Connection Through Virtual Try-Ons, Jessica E. Schell

All Theses

As consumers are more and more preferring online experiences to brick-and-mortar shopping, there is a growing need for new and creative marketing strategies that can overcome the physical distance between consumer and product. In this paper, I demonstrate how augmented reality can bridge that gap, allowing consumers to connect with a product in a way that is not possible through traditional online media forms such as images and video. To that end, this paper includes a detailed breakdown of the conception and creation of Out of the Box, an augmented-reality application developed to enable users to virtually interact with …


Creating A Printed Electronic Tangible User Interface Suitable For Primary Education Settings, Lauren Toler 2022 Clemson University

Creating A Printed Electronic Tangible User Interface Suitable For Primary Education Settings, Lauren Toler

All Theses

With the growing popularity of interactive learning, an experiment developing a tangible user interface made of paper was performed. Screen printing was utilized to print conductive traces that would connect to a device that has capacitive touch capabilities. A color mixing program was coded to accompany the tangible interface. It was found that a tangible user interface can be successfully made of paper. Further research with development, construction, and testing of this paper tangible interface was proposed.


It's All Fun And—: A Rhetorical Analysis Of Space In The Pandemic., Erica Von Proctor Lewis 2022 University of Louisville

It's All Fun And—: A Rhetorical Analysis Of Space In The Pandemic., Erica Von Proctor Lewis

Electronic Theses and Dissertations

This exhibition and document explore spatial rhetoric during the pandemic, utilizing materiality and relational aesthetics to reflect on the different ways in which the public and private are made distinct from one another. In doing so, Lewis addresses new cultural navigations of shared spaces, both digital and corporeal, public and private. In addition, the artist also examines the faulty social and institutional systems that the pandemic brought to light, such as socioeconomic dynamics and voter suppression, while utilizing Kenneth Burke’s concept of the terministic screen. Games are a central theme throughout the exhibition, as they are often coded as “home” …


The Met Costume Institute: Evolution, Metamorphosis, And Cultural Phenomenon, Shelby Kanski 2022 University of Rhode Island

The Met Costume Institute: Evolution, Metamorphosis, And Cultural Phenomenon, Shelby Kanski

Senior Honors Projects

No abstract provided.


Safety Evaluation Of Amusement Rides Using Accumulated Accident Data: Accident Data Framework, Kathryn Woodcock 2022 Ryerson University

Safety Evaluation Of Amusement Rides Using Accumulated Accident Data: Accident Data Framework, Kathryn Woodcock

Journal of Themed Experience and Attractions Studies

Amusement rides and devices are a popular form of recreation and important component of the tourism industry. Injury-producing accidents are rare, and the viability of the industry relies on perceived safety of the activity. Some existing metrics use accumulated accident reports. Several metrics tabulate the number of injuries, but none collect enough information about the context of accidents to analyse the accumulated data to deduce patterns. This paper describes an Accident Data Framework for a minimal set of variables from reports of amusement device accident, and the structure for a useful narrative to aid reporters and recorders to avoid introducing …


When The Magic Closes: Examining How Disney Fans Coped With Theme Park And Resort Closures Amid The Covid-19 Pandemic, Cody Havard, Carissa A. Baker, Daniel L. Wann, Rick Grieve 2022 The University of Memphis

When The Magic Closes: Examining How Disney Fans Coped With Theme Park And Resort Closures Amid The Covid-19 Pandemic, Cody Havard, Carissa A. Baker, Daniel L. Wann, Rick Grieve

Journal of Themed Experience and Attractions Studies

This essay discusses a qualitative investigation we conducted with fans of the Disney parks and resorts during the summer of 2020 regarding the company’s handling of the COVID-19 pandemic. Specifically, 22 people responded to open-ended questions from an online survey to discuss their views of the closures and planned reopenings of the Disney parks and resorts amid the early days of the pandemic. Using social identity theory (Tajfel, 1978) and the theory of planned behavior (Ajzen, 1991), we discuss how fans react to and cope with the temporary loss of a favorite activity and how companies in the themed entertainment …


Covid-19 And Immersion: Physical, Virtual, And Home Spaces, Scott Lukas 2022 Lake Tahoe Community College

Covid-19 And Immersion: Physical, Virtual, And Home Spaces, Scott Lukas

Journal of Themed Experience and Attractions Studies

This article considers the dramatic adaptations that have occurred in themed immersive spaces as they have dealt with the challenging dynamics of COVID-19. As COVID-19 has been a respiratory disease, it has impacted the operations of theme parks, casinos, cruise ships, and other immersive spaces, especially as such spaces have relied, traditionally, on physical forms of entertainment and immersion. The writing begins with a consideration of the COVID-19 challenges noted in the theme park and cruise ship industries. OceanMedallionTM and MyMagic+ technologies are considered for their possible positive role in addressing the operational dynamics during the pandemic. Issues of guest …


Brighter But Not Clearer: Entertainment-Dependent Destinations Dealing With Long Covid, Louis-Etienne Dubois, Frederic Dimanche 2022 Ryerson University

Brighter But Not Clearer: Entertainment-Dependent Destinations Dealing With Long Covid, Louis-Etienne Dubois, Frederic Dimanche

Journal of Themed Experience and Attractions Studies

At the onset of the COVID-19 pandemic, we explored a range of very different possible outcomes for destinations that rely heavily on their entertainment sector (Dubois & Dimanche, 2021). Several months later, this article seeks to revisit those outcomes, while also highlighting the ongoing recovery efforts and evolving strategies of entertainment-dependent destinations (EDDs). To do so, we reconnected with the panel of respondents from various destinations (i.e., Las Vegas, Nashville, New Orleans etc.) to take stock of both new challenges and opportunities, as well as emerging factors impacting their respective markets. Our results show that while EDDs are facing a …


Theme Parks, Staycation Practices, And Covid-19: Opportunities And Uncertainties, Salvador Anton Clavé 2022 Universitat Rovira I Virgili

Theme Parks, Staycation Practices, And Covid-19: Opportunities And Uncertainties, Salvador Anton Clavé

Journal of Themed Experience and Attractions Studies

The effects of COVID-19 on the market transformation of the theme park industry has been significant in the short term because of travel restrictions. Challenges, impacts, responses, and strategies might vary from one region to another and even from one theme park to another. However, it can be assumed that domestic travel will continue to have an effect on the theme park industry during the months to come and likely beyond the pandemic. In this context, the “staycation” is becoming a booming trend in the leisure, entertainment, and tourism industry, creating new, current, and future unexpected economic winners and losers. …


Disney During Covid-19: The Tourist And The Actor’S Nightmare, Jennifer A. Kokai, Tom Robson 2022 Weber State University

Disney During Covid-19: The Tourist And The Actor’S Nightmare, Jennifer A. Kokai, Tom Robson

Journal of Themed Experience and Attractions Studies

In this essay, we argue that the experience of being at Disney theme parks in COVID times was a waking version of what is sometimes called “The Actor’s Nightmare.” Due to safety regulations, theme parks either dropped live entertainment that structures the day as a show with a clear beginning and end (e.g. park-opening rope drop performances, and the fireworks), attempted to include references to COVID in live entertainment (like in

the Frozen Ever After singalong, which added some COVID jokes), or to ignore it (like the Festival of the Lion King). In any case, due to these measures the …


The “Politics Of Inclusion/Exclusion” In Times Of The Pandemic, Florian Freitag 2022 University of Duisburg-Essen

The “Politics Of Inclusion/Exclusion” In Times Of The Pandemic, Florian Freitag

Journal of Themed Experience and Attractions Studies

As commercial enterprises that depend on attracting a maximum number of visitors in order to be economically successful, theme parks have generally been careful to avoid unpleasant, sensitive, or controversial themes (or aspects of a theme) that might offend or alienate potential customers. Due to official regulations concerning e.g. the wearing of masks in waiting lines and during rides, however, the pandemic cannot simply be “excluded” from the parks and remains constantly visually present, thus seriously undermining the companies’ efforts to keep the park grounds rigidly separated from the rest of the world. Particular operational decisions by some theme park …


“It Takes People To Make The Dream A Reality”: Disney’S Hr Strategy In Response To Covid-19, Jaime L. Williams, Allison A. Toth 2022 Tennessee Technological University

“It Takes People To Make The Dream A Reality”: Disney’S Hr Strategy In Response To Covid-19, Jaime L. Williams, Allison A. Toth

Journal of Themed Experience and Attractions Studies

From January 2020 to the beginning of fall 2021, theme parks around the world have been required to engage in abnormal, abrupt, and major shifts in operations caused by the ongoing global pandemic (COVID-19). Through the process of sensemaking, this paper will focus on the human resources related decisions made by The Walt Disney Company in an effort to better understand the organization’s responses to changes in the external environment and the resulting outcomes during the pandemic. The overall management of Cast Members in the United States during this time period with specific focuses on the layoff and re-hiring of …


Are European Theme Parks Likely To Suffer From Long Covid?, Pieter Cornelis 2022 Fontys Academy for Creative Economy

Are European Theme Parks Likely To Suffer From Long Covid?, Pieter Cornelis

Journal of Themed Experience and Attractions Studies

COVID-19 has had a major impact on the theme park industry. Visits to European parks were significantly lower in 2020 than the year before. This article discusses the short-term and long-term economic consequences of the pandemic for the theme park industry. Attitudinal loyalty, inertia effects of guest satisfaction on repeat visits, (deferred) reinvestments, and the difference between theme and amusement parks will be considered. To compensate for losses in 2020, many parks increased their visitor numbers in the 2021 season to the maximum permitted capacity, especially in the summer months. As a result, analysis of waiting times at 22 investigated …


Introduction: Theme Parks And Covid-19, Salvador Anton Clavé, Florian Freitag 2022 Universitat Rovira I Virgili

Introduction: Theme Parks And Covid-19, Salvador Anton Clavé, Florian Freitag

Journal of Themed Experience and Attractions Studies

In the tourism industry, “crises” have been conceptualized as local and temporary phenomena, interval states that may require imminent action, but that can eventually be overcome, with business simply resuming. At the moment of writing, however, it is not at all clear when or if the theme park sector can simply return to a pre-pandemic state of affairs. Even if tourism may once again attain pre-COVID numbers, it may well be through entirely new and different forms. The essays collected here provide scholarly and professional snapshots of the current (winter 2021/2022) state of the theme park industry, with special attention …


Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda 2022 Rochester Institute of Technology

Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda

Frameless

We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …


[Un]Seen, Al Benbow 2022 Bowling Green State University

[Un]Seen, Al Benbow

Honors Projects

[un]seen is a community-centered project and installation that consists of a collection of portraits and statements from underrepresented members of the LGBTQ+ community. Each subject submits their own action item that depends on their identity and response to the question, “what do you wish people understood about the experience of being [your identity]?”

This project was initially born out of research into the commodification of LGBTQ+ identities, and the realization that corporations tend to market to members of the LGBTQ+ community who they believe have the most spending power: white, cisgender, able-bodied, upper class, gay men, and therefore most often …


Políticas Visuales Y Acción Colectiva: Un Investigación Sobre Las Articulaciones Estético-Políticas En Manifestaciones De Arte Público En Ushuaia Y El Bolsón / Visual Politics And Collective Action: An Investigation Of Aesthetic-Political Articulations In Manifestations Of Public Art In Ushuaia And El Bolsón, Laura Woodhouse 2022 SIT Study Abroad

Políticas Visuales Y Acción Colectiva: Un Investigación Sobre Las Articulaciones Estético-Políticas En Manifestaciones De Arte Público En Ushuaia Y El Bolsón / Visual Politics And Collective Action: An Investigation Of Aesthetic-Political Articulations In Manifestations Of Public Art In Ushuaia And El Bolsón, Laura Woodhouse

Independent Study Project (ISP) Collection

Art in the public sphere is an integral tool of communication that transcends the vertical hierarchies of social organization by infiltrating the popular consciousness with disruptive mediums and reclamations of visual space. Because of the specific accessibility of a variety of forms of public art, for both creators and observers, manifestations of public art have become a popular method through which counter-hegemonic social narratives can be constructed and mediated; in Argentina, a profound history of disruptive art has has been intricately intertwined with an equally rich history of popular activism. With a focus in El Bolsón and Ushuaia, two localities …


Mytrials: Clinical Trial Application Concept, Katie Hollister 2022 California Polytechnic State University, San Luis Obispo

Mytrials: Clinical Trial Application Concept, Katie Hollister

Graphic Communication

A clinical trial’s success is dependent upon whether a patient attends their highly-structured clinical trial visit schedule, which may include both in-person clinic visits and virtual check-in visits. MyTrials is a clinical trial journey app prototype that enables patients to schedule, reschedule, and attend join their in-person or virtual clinic visits. This product seeks to reduce the burden that scheduling places on the patient, and provides trial-provided resources and a daily and weekly timeline to help patients navigate their clinical trial journey.


Goodreads Redesign, Brooke Mylander 2022 California Polytechnic State University, San Luis Obispo

Goodreads Redesign, Brooke Mylander

Graphic Communication

The following project is a redesign of Goodreads.com. The current user interface of Goodreads’ website is outdated and not user-friendly. This project addressed many problems current users complained about the site and made new designs for each major frame of the site with new, fixed features.


Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr. 2022 University of Windsor

Indie Developers And The Queer Content Renaissance In Video Games, 2013-2017, Shane Michael Hansaruk Mr.

Major Papers

Queer content in video games has existed since the 1970s, but as time and technology have progressed, so too have the potential for queer content in video games. During the mid-2010’s, a sudden increase in the number of games with queer content began, lasting between the years 2013 and 2017. This research project examines this period in great detail to determine the cause of this drastic increase. Through examining queer games literature, two queer games databases, and two select titles from this period, I determine that independent, or “indie” developers, have a substantial impact on the increase of queer games …


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